Baldur's Gate: Enhanced Edition is inching closer to release at the end of this month on PC, Mac and iPad, but Beamdog President Trent Oster told Shacknews that Sony wanted the remade classic RPG for the PlayStation Network as well.
"We were approached by Sony to bring the game to PSN, so I counter-proposed what I thought it would cost for us to do it right," Oster said. "For me, to make BG:EE a good experience on a console would require a very heavy redesign for the entire control and input scheme. We're big fans of Baldur's Gate, so we want the game to be great. Without a large scale effort we just could not make a product we could be proud of and Sony decided not to proceed. I believe they wanted to proceed with a quality product, but we just couldn't make the numbers work."
Oster said in April that the game would not appear on the Xbox 360 because of problems translating the game to a controller scheme.
In an extensive interview going up tomorrow, Oster talks about the work left to do before the game comes on November 28, as well as the how the team missed its initial September release date. We also talk about DLC and the future of the BG series.