Doom mod pokes fun at Call of Duty
by Alice O'Connor, Nov 14, 2012 11:30am PSTAh, FPSs! They don't make them like they used to, do they? No, in many ways and for a number of reasons. But if you find yourself nostalgically longing for The Good Old Days and sniping at the likes of Call of Duty: Black Ops II, then have I got the Doom 2 parody mod for you!
Released on the same day as Cod Blops 2, Call of Dooty II: Green Ops crams waypoint markers, regenerating health, cutscenes, flashbacks, nonsense conspiracies about Russians, popup hints, and other foolishness into id Software's classic FPS.
"Let's face it: Shooters today suck. Their levels are too linear, they aren't challenging enough, and they play more like interactive movies than the experiences we once loved up until the mid-2000s," creator 'Chubzdoomer' says in the readme file. "Call of Dooty is an ode to the terrible shooters that now inhabit the market and have taken over the gaming industry by storm. This WAD isn't supposed to be fun to play - it's here to make a statement."
Call of Dooty II is fittingly the sequel to last year's Call of Dooty, which was itself inspired by kmoosmann's 'If Quake was done today.' Annual sequels to mods parodying games suffering annual sequelitis, how glorious!
Of course, this being a modern linear FPS, multiple editions are a must. There's a plain old Standard Edition for proles, a Limited Edition with the original Call of Dooty and some before/after screenshots, and a Special Edition which also adds the soundtrack, ringtones, and achievement icons. Any true Call of Dooty fan will want the Collector's Edition, which packs all that plus the papercraft marine, 'making of' document, and the Green Ops Armor DLC. It's a small touch which means so much.
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Comments
Ah, FPSs! They don't make them like they used to, do they? No, in many ways and for a number of reasons. But if you find yourself nostalgically longing for The Good Old Days and sniping at the likes of Call of Duty: Black Ops II, then have I got the Doom 2 parody mod for you!
Ah, FPSs! They don't make them like they used to, do they? No, in many ways and for a number of reasons. But if you find yourself nostalgically longing for The Good Old Days and sniping at the likes of Call of Duty: Black Ops II, then have I got the Doom 2 parody mod for you! : Shacknews
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What they failed to acknowledge was that key hunt gameplay in Doom allowed for fairly non-linear levels, level hubs, a greater degree of exploration, etc. It's the same people today that don't realize that regenerating health works great in many games, and fail to realize how medkit placements in old school games had to be meticulously placed to make sure every section was winnable -- hence the huge health and ammo drops right before every boss door.
The problem is, there will always be bitching about the status quo, regardless of its merits. A lot of people didn't like "back tracking" so now some games have evolved into funhouse rides through linear set pieces. I suffered through an hour of Ghost Recon Future Soldier the other day. The gameplay feels like I am an actor moving from sound stage to sound stage, trying to hit all the beats and stand in the right spot for each filmed shot. Everything is on rails.
All this pointing toward old school games as being inherently more challenging than new games is really a hark back to total bullshit. I seriously doubt the vast majority of Doom players embraced the mechanic of "You die, you lose all the weapons you've earned up to this point" which Doom enforced unless you manually saved before death. We pretty much all manually saved at key points to avoid complete inventory loss.
Compare Doom Ultraviolence skill (because really, how many people actually enjoyed the constant respawning enemies of Nightmare?) to for instance a game villified by many PC gamers...Halo on Legendary skill. I will argue that Legendary is far more challenging that the majority of old school fps games. It's the same thing with XCom. People say XCom 1 was so brutal, yet most of them saved so often to make the difficulty meaningless and then they go play the new XCom on a low skill level non-ironman and complain it is too easy and dumbed down.
There is some serious misguided nostalgia out there. Obviously old school games were incredible when they came out, but deep down we all dreamed of games like the best of what we have today. Who didn't play Daggerfall and let their teenage minds imagine it looked and played like Skyrim? It's just now we're not kids anymore. We're jaded adults with work, families, etc who blame game developers for not being able to restore the feelings we had the first time we shot an Imp or lost a soldier to a Chryssalid. We blame them because they can't restore the power our imaginations to turn a simple video game experience into an entire middle school math class worth of day dreams.
I've been saying this for years, but games are better now than they've ever been. Are all new games great? Nope. But pretty much every major category and every niche is served now by a great game. It used to be we'd all have to wait the entire year until the holiday season and maybe 4 or 5 great games would come out for the entire YEAR. Now so many great games come out throughout the year it is impossible to keep up with them all. If the guy who made this video wants to play Doom 1 and 2 forever, more power to him I guess.
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