Weekend Confirmed 138 - GTA V, Assassin's Creed 3, NFS: Most Wanted, Forza Horizon

By Jeff Mattas, Nov 09, 2012 11:00am PST

On this week's episode, Garnett, Jeff, and Jeff are joined by special guest Jason Paul from Naughty Dog. Cannata and Mattas explain why they're both enjoying Assassin's Creed 3 quite a bit, before everyone jumps on hype train for the recently released info about Grand Theft Auto V. Racing games Forza Horizon and Need for Speed: Most Wanted also get some "compare and contrast" discussion, and then the show wraps up with some Finishing Moves and a brief NFL Tail Gate.

Weekend Confirmed Ep. 138: 11/02/2012

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 138 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:36 - 00:12:36

    Whatcha Been Playin Part 1 - 00:32:50 - 01:03:20

    Whatcha Been Playin Part 2 01:04:21 - 01:32:30

    Listener Feedback/Front Page News - 01:33:26 - 02:04:43

    Tailgate - 02:05:28 - 02:12:15

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Jason Paul @jmpaul

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments

  • MMO exploration died post Everquest and coding in exploration with achievements and world events that are all specifically scripted aren't really exploration they are illusions.

    Instead of accepting the player base as the dynamic force in the world (ala EVE) other modern MMO design has deemed that every player needs to be the star of the show at every moment to line up with other video games. What this does is drown all those moments into a deluge so that nothing stands out as being truly unique or dynamic and you see right through it all.

    WoW's greatest success was it found out how to make the elements of MMOs more readily visible so that a mass audience could get into it, it was also the greatest weakness for the genre because now nothing is hidden or new or spontaneous everything is pre-planned and waiting for you to walk up to it.