Whereas the Medal of Honor reboot had a phoned-in multiplayer effort by DICE, Warfighter has an entirely new experience built in-house at Danger Close. To my surprise, the multiplayer offering is actually quite solid, with a number of terrific ideas that help differentiate it from the other military shooter crowd. Specifically, the fireteam system pairs you up with a partner. You can heal each other, share ammo, and spawn upon each other. You'll also see your partner's attacker through walls, which really encourages players to work together and protect each other.
I liked the unique packing of Medal of Honor's multiplayer offering; it's nowhere as twitchy as Call of Duty's online, nor as sprawling as Battlefield's. While the experience is largely enjoyable, it feels thoroughly bare bones. The matchmaking system seems rather simplistic, and the amount of customization offered is nowhere as thorough as that of Call of Duty. Even worse, the game's lackluster reception makes it unlikely that Warfighter will see much in terms of post-release expansions.
An adequate multiplayer mode is still not enough to recommend Warfighter. And while there are things to appreciate about the game, it's not polished enough to be a competitive player in the genre. It's not a bad game, but with umpteen options out there, it's easy to find a better alternative.
Multiplayer encourages teamwork and assisting your partner.