Weekend Confirmed 136 - Medal of Honor: Warfighter, Forza Horizon

By Andrew Yoon, Oct 26, 2012 11:00am PDT

Host Garnett Lee is back this week, with some disappointing revelations about Forza Horizon. But before that, Jeff Cannata "turns a corner" on the Wii U, talking up the possibilities of Nintendo TVii. Andrew Yoon rants about Medal of Honor: Warfighter, while special guest Andrea Rene gets passionate in this week's Tailgate.

Weekend Confirmed Ep. 136: 10/26/2012

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 136 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1, Part 1 - 00:00:27 - 00:15:44

    Round 1, Part 2 - 00:16:12 - 00:29:53

    Whatcha Been Playin Part 1 - 00:30:42 - 01:01:41

    Whatcha Been Playin Part 2 - 01:02:47 - 01:31:45

    Listener Feedback/Front Page News - 01:32:15 - 02:03:55

    Tailgate - 02:04:31 - 02:14:24

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Andrew Yoon @scxzor

Andrea Rene @AndreaRene

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments

  • I'd like to start the official "how the F%$# did Ubisoft screw up Assassin's Creed 3 so badly?!" thread.

    I'm still very early into the game (about 2 hours in), and I've already come close to smashing my game disc with the damn statue that came in the Collector's edition and throwing the entire thing out the window.

    * Lack of technical polish.

    At times, the game looks incredible. But just as often it looks down right ugly. The visual and audio presentation is constantly marred by strange hiccups and annoying performance issues. EVERY SINGLE TIME you talk to an NPC the screen does this annoying "fade to white" effect while it loads the in-engine cutscene. Lots of games do this, but never have I seen it happen so frequently. The early portion of the game involves a lot of "talk to this NPC, walk 15 steps, talk to another NPC, walk back 10 steps, talk to yet another NPC", etc. With the screen bursting to white at the beginning and end of every single exchange, no matter how short.

    During these fade-outs, the audio will often do strange things. You'll hear the ambient sound change to a new environment, then change back, all while the visuals are still loading.

    The graphics engine itself is also shockingly inconcistent. There is a moment right at the very beginning of the game that features Desmond walking through a tunnel with a little glow-stick hanging from his belt. I was quite surprised to see that the glow stick did not cast any dynamic shadows through the environment. The lighting just looked all wrong. But then the screen fades to white for an 8 second cutscene, fades back, and suddenly the glow stick IS casting dynamic shadows.

    The animations have always been one of the most impressive elements of an Assassins Creed game, but in AC3 they have taken a step backwards. Your character seems to bounce his way up walls and ledges as if he ways 10 pounds, completely lacking the sense of weight or momentum that made the climbing animations so impressive in previous AC games.

    * Bad design

    I was worried that adding gunplay to AC3 was a bad idea, and so far I've been proven VERY right. The guns completely ruin the combat. Firing them is clunky and not remotely intuitive, and reloading takes FOREVER. Historically accurate? Sure. Fun? NOT AT ALL.

    The sword combat is great, but the game puts you into situations that force you to use your guns. One early example is a mission that requires you to escort 2 NPCs while protecting them from enemy patrols. All the enemy NPCs are using muskets, which forces you to engage at least some of them from long range. This devolves into firing a shot, then standing still for a full TEN SECONDS while you reload your gun. Then fire again. Repeat. Dullest. Combat. Ever. I'd much rather just scale the building they are firing from and take them out from close range, except that leads to them firing on the useless NPC teammates I'm supposed to protect.

    And the climbing mechanics still haven't been improved. Your character will still seem to get stuck on invisible walls, forcing you to stop your movement until the game randomly decides to allow you to keep going. It's been 5 games guys. Fix this.

    * Poor choice of setting / time period

    I really cannot figure out why Ubisoft thought it would be a good idea to set a game like Assassins Creed in revolutionary Boston. Florence, Vennice, and Rome were beautiful, charasmatic, and mysterious locations. Boston in AC3 is just.... ugly. It is a dirty, muddy, dull location. To their credit, Ubisoft has done an amazing job of making Boston feel like a living, breathing place... it just isn't a place I'd ever want to go. It fails to create any desire for exploration or discovery; something AC2 thrived on.



    Ugh. That's enough ranting for now. Anyone else played this game yet? Am I freaking crazy here, and just missing all the good stuff? I really want to love this game, but so far it is just awful.

    Thread Truncated. Click to see all 4 replies.