Star Citizen's genre and high-end PC focus are scary to AAA publishers.
"But I do think the industry is really silly because it says stuff like, 'PC is dead! Console is here!' And then it's 'Console is dead! Social is here!' and 'Social is dead! Mobile is here!' " Roberts explained. "All of these [platforms] are viable parts. And so part of my choice was, I think PC is a very viable part [of the industry], and it hasn't been getting a lot of love and attention. I can do really cool stuff in it, and it's easier for me to compete on that than it is trying to go head-to-head with Call of Duty on a console." "I've also been kind of bummed because I take a look at the industry, and there's a lot of people -- some of my peer group -- that want to start making a social game, or are making a mobile game now," Roberts said. "For me, the analogy is, 'I can watch Dark Knight Rises on my iPhone, but do I want to? I want to go see it on a big-ass IMAX screen.' I'm into games because I like to have that immersion. And I just can't do it on a mobile [device], and I can't do it on a Facebook game. I can do it on a PC rig. So, for me, I feel that there really aren't a whole lot of people pushing it." That's not to say that Roberts hasn't seen any recent examples of PC support. "Valve has done a great job keeping the PC flame alive, and Blizzard has, although Blizzard doesn't focus on pushing the technology or the visuals the same way as maybe I used to do on the Wing Commander stuff," he said. "I think the last PC game that was really balls-to-the-wall [from a technological standpoint] was Crysis 1. That's pretty important for me." And that's the kind of quantum leap in gaming Roberts is aiming for when it comes to Star Citizen. "Hopefully there will be enough other people that are like, 'Hey, that's cool. I like what he's doing and I like what he's saying,' and they help support it," said Roberts.