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Abrash on X-Box

by Maarten Goldstein, Jul 04, 2000 6:34am PDT
Related Topics – X-Box

There's an lengthy article about the X-Box graphics on Dr Dobb's, written by former id programmer Michael Abrash, who has been working at Microsoft for a few years now. Thanks adam. There's a general article about the graphics (well it has techy terms, but I think any good Shack reader should be able understand most of it :) ), but also a seperate piece about X-Box memory bandwidth something which is important since the GeForce2 right now is pretty much limited by that. Here's a piece about the power of the graphics chip that NVidia will be providing

To put that into easily visualized terms, Quake on a Pentium Pro could draw about three lit player models per frame at 640×480, 60 Hz. Xbox should be able to draw roughly 3000 of the same models per frame, even with a second texture, pixel shading, and antialiasing thrown in for good measure.




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