Star Citizen demands Kepler GPU for 'full experience'

Chris Roberts wants his new space sim Star Citizen to bring back the glory days of high-end PC gaming. An FAQ on the official site has revealed just how high-end your PC will need to be to run the game when it is finally released.

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Chris Roberts wants his new space sim Star Citizen to bring back the glory days of high-end PC gaming. An FAQ on the official site has revealed just how high-end your PC will need to be to run the game when it is finally released.

The FAQ for the game said that "at the moment you will be able to play it on a 4GB dual core PC with a GTX 460 or greater, but not with full fidelity. If you're running an i7 2500, 2600, 2700 or better with a GTX 670 or greater you will get the full experience and we will only scale up from there."

That's quite some fancy hardware necessary to get the "full experience" of the game. Granted, these specs will probably be quite ordinary by the game's planned 2014 release.

If you missed the announcement of the CryEngine-based game, then you'll want to check out Jeff's in-depth preview. Roberts is privately crowdfunding the game to build interest for investors. More than 10,000 people have already contributed $900,000-plus toward the $2 million goal.

Contributing Editor
From The Chatty
  • reply
    October 17, 2012 4:30 PM

    John Keefer posted a new article, Star Citizen demands Kepler GPU for 'full experience'.

    Chris Roberts wants his new space sim Star Citizen to bring back the glory days of high-end PC gaming. An FAQ on the official site has revealed just how high-end your PC will need to be to run the game when it is finally released.

    • reply
      October 17, 2012 4:36 PM

      [deleted]

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        October 17, 2012 8:05 PM

        How about a stimul... er, simulated ride down a bumpy road instead?

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      October 17, 2012 4:41 PM

      \m/

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      October 17, 2012 4:41 PM

      [deleted]

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      October 17, 2012 5:56 PM

      by 2014 kepler will seem as old as voodoos.

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      October 17, 2012 8:29 PM

      just realized I haven't supported this yet! I was waiting for the site to come back on-line, and am happy to see that they've already collected almost a million!

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      October 18, 2012 1:04 AM

      I'd build my own dedicated Star Citizen rig if it holds up to what he is planning to do.

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        October 18, 2012 4:14 AM

        I'll get a bloody oculus rift for this game if they manage to do what they promise to do.

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      October 18, 2012 4:39 AM

      [deleted]

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      October 18, 2012 5:34 AM

      Guys, don't quite how this works. Is it an MMO? Do I need to be online to play it?

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        October 18, 2012 6:18 AM

        It's everything (he's so out of touch with realistic aaa development)

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          October 18, 2012 9:02 AM

          That's what I'm getting from this too, no way can he do all the things he's trying to do but I wish him luck anyways.

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        October 18, 2012 6:30 AM

        It's both. You can play it offline and online, like freelancer in some regards.

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        October 18, 2012 7:32 AM

        Sounds like they will be running a master server that you can connect to and play in, and also they will allow you to host your own server if you want a private game with friends. You can also run mods on your server. Or just host your own local server and play by yourself.

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      October 18, 2012 6:05 AM

      I can't help but think that this project would already have 2 million if it was on Kickstarter...

      I don't know about you guys but I have account fatigue. I feel like I die a little bit more every time I have to create another username and login for an account. I know... first world problems... but still... I don't want any more friggin account.

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        October 18, 2012 6:52 AM

        ya, know what you mean. why isn't this just on kickstarter, unless kickstarter asks for too much off the top?

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          October 18, 2012 8:19 AM

          Yeah, I think that's why. Some people don't like it. It just seems like it's the one everybody knows about now though. It's the big name, it's had some very big and visible projects and lots of word of mouth. If you want the visibility, it seems like Kickstarter is the way to go. It's probably worth suffering through any other issues for the amount of eyes you get on your project.

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      October 18, 2012 6:07 AM

      Is it going to show up on Kickstarter? I don't recall if they were going to try both their own website AND kickstarter or just the website they have now.

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        October 18, 2012 6:08 AM

        I also thought he wanted $4m

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          October 18, 2012 6:13 AM

          He needs $4 so then he can show other investors and hope they go in since the project costs like $14 million or something. So even if he gets the $4 it doesn't mean anything.

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      October 18, 2012 6:37 AM

      :: looks at his 570 ::

      :: feels inadequate ::

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