Weekend Confirmed 132 - Torchlight 2, FIFA 13, Borderlands 2
by Jeff Mattas, Sep 28, 2012 6:00pm PDTEpisode 132 of Weekend Confirmed has arrived, featuring Garnett Lee, "Indie" Jeff Mattas, special guest Christian Spicer, and the triumphant return of Jeff Cannata. This episode, the crew chews the fat about Borderlands 2 and Torchlight 2. Garnett also shows much appreciation for FIFA 13, and Christian explains why Double Dragon: Neon is worth a look, especially for PlayStation Plus members. Finishing Moves wrap things up, followed by the post-show NFL TailGate.
Weekend Confirmed Ep. 132: 09/28/2012
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 00:00:31 – 00:29:26
Whatcha Been Playing Part 1 00:30:00 – 00:59:25
Whatcha Been Playing Part 2 01:00:22 – 01:29:11
Listener Feedback/Front Page News 01:30:14 – 01:59:09
TailGate 01:59:43 – 02:10:18
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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
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Comments
The game made it obvious to me early on that it was only saving world progress whenever you reached a new Zone, which does add that need to get to the next zone before quitting which I enjoy.
The ECHO stuff is the slick quest design that you guys are talking about, the text / speech automatically transfers from ECHO to person and back as you move away from them. Sure they have quest text but it is very superficial because they explain the major points to you during the quest & right as it begins, through voice.
Finally Cannata I have beef with you on your comment to Garnett working within the confines of the game rather than vice-versa. You talk about board games and card games and all kinds of games all the time. If you want to be playing a game you have to submit to the predefined structure of rules that the game imposes, if you don't like its specific formulation of those rules that is one thing, but demanding that it copy another form that may not even work is INSANE. Games need to have rules that the player must follow or else it will just be imagination and not a game. Also games have no business conforming to schedules of individual people.
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Secondly don't twist my words, conforming to people is different than what I said and I think that the system in Borderlands 2 is well suited for bite sized play because the overblown nature of the description of how spread out of the fast travel / save points are is ridiculous. Sure there are a couple that are pretty long in climatic moments in the game but I want games to not have to be homogeneously broken up to all be able to be played in 10 minute chunks.
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