Weekend Confirmed 132 - Torchlight 2, FIFA 13, Borderlands 2

By Jeff Mattas, Sep 28, 2012 11:00am PDT

Episode 132 of Weekend Confirmed has arrived, featuring Garnett Lee, "Indie" Jeff Mattas, special guest Christian Spicer, and the triumphant return of Jeff Cannata. This episode, the crew chews the fat about Borderlands 2 and Torchlight 2. Garnett also shows much appreciation for FIFA 13, and Christian explains why Double Dragon: Neon is worth a look, especially for PlayStation Plus members. Finishing Moves wrap things up, followed by the post-show NFL TailGate.

Weekend Confirmed Ep. 132: 09/28/2012

Subscription Links:

Here's a handy pop-up player so you can listen from right here on the page. Let us know how it works for you.

If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 132 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:31 – 00:29:26

    Whatcha Been Playing Part 1 00:30:00 – 00:59:25

    Whatcha Been Playing Part 2 01:00:22 – 01:29:11

    Listener Feedback/Front Page News 01:30:14 – 01:59:09

    TailGate 01:59:43 – 02:10:18

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Mattas @JeffMattas

Jeff Cannata @jeffcannata

Christian Spicer @spicer

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

Click here to comment...


  • So I want to comment on the co-op innovations Jeff was alluding to. From reviews, it sounds like on occasion the campaigns will cross over in real time, with online players from differing campaigns. And while I think this is a great core idea, I think the implementation sounds extremely flawed because A. You constantly have 2 player co-op forced on you, and B. with 3, 2 player co-op campaigns, there is no room left for NPC characters.

    So for A. it means that for every campaign Capcom made they felt the need to create a completely disposable co-op character to go along with it. As a result of this chosen design path, RE6 is the biggest Resident Evil ever, but it lacks so many of the key players. Jill Valentine, Barry Birkin, Rebecca Chambers, Carlos Olivera have all been excluded from the plot.

    It would have been a lot more effective if Capcom had created campaigns driven by 1 player, and actually designed gameplay systems around giving players the opportunity to cross over, work together, and interact at points.

    Its a mistake to think that co-op in the conventional sense is at the core of RE's identity. It has always been about a real time simulated scenario, with multiple characters---almost like the video game version of 24.

    In Resident Evil 1, there were multiple ways of getting the shotgun for instance. You could either get the broken shotgun, to prevent yourself from being crushed. Or if you did it at the right time Barry would save you. But furthermore, if you did it at the wrong time as Jill, Barry would not save you. Because in the logic of the game's timeline and scenario, he does not happen to be outside the door when the RE Mansion Human Panini Press is trying to make a Jill Sandwhich, and she is crying for help.

    When you have a scenario that is so carefully crafted like that---it negates the notion that the story telling is bad because the voice acting is shoddy, or the dialogue wasn't translated well. The point is that the game is responding to the player's choices, and thus creating a more immersive experience.

    So I think in this modern, online equipped context, perhaps you could let a player unlock a door to get to the person playing online as Jill, but unfortunately it will cost you a lock pick. And not only that, but Jill is at the other end of a hallway, she ran out of ammo herself and the hallway is full of zombies. But maybe she's been hoarding green herbs for the last hour of gameplay, so if you get to her, (on top of the story sequence) that is your reward. That is how to keep the integrity of the series, and make it modern----shooting mechanics be damned.

    So the thing I wanted to say about point B. is that if you take a cast of 6 characters, living in constant pairings, there is no way to appreciate their mystery as individuals in the plot line. Part of what made Ada Wong such a memorable character in RE2, is that you did not know her true motives, because she was constantly sneaking away from Leon, and making up stories about her boyfriend.

    So if you reduce her to a dead co-op cipher, she can't have any of those characteristics. She might as well be a rolling turret in a red dress. The tension in the stories of early Resident Evil games was from not knowing when you'll stumble upon another survivor, ally, or just a non-zombified person---be it snake bitten Joseph, who needs an antidote, little Sherry Birkin, or the deranged Police Chief Irons. Its a core tenant of zombie fiction in general to play on humanity's ability to cooperate.

    I think this is also why modern Final Fantasy games seem so intelligent. In a JRPG you traditionally have a really large party. But along with that is supposed to come this really big, novelistic canvas to work with. You can take the time to visit a character's home town and explore their back story etc. When you funnel everything down a hall way, the environment can't sustain all the different personalities.

  • Hey guys, I was listening to episode 132 and Garnett was furiously defending 12 Monkeys against Looper ("puts that movie to shame"), when I thought about an old topic you guys talked about a while back. Whether video games represent an art form. Well yeah, I think so. Here's my argument (borrowed from a very sophisticated non-philosopher Sir Ernst Gombrich and his major work, "Art and Illusion"):

    Gombrich defended the general art form from titans such as Aristotle and Plato via historical perspective! Who the hell is Roger Ebert compared to them? Hell, he's not even an "ideal critic" according to David Hume's essay "Of the Standrad of Taste", violating at least 2 requirements. The main point of Gombrich's argument is that pictorial representation has a history, where art students get exposed to the history of art, and as a result improve on this history by creating superior art. Video Games, therefore, is a media that progressively develops very rapidly, as an art form. Remember the memories of your favorite old games? Try playing them now, they all look like crap, you can't even see anything behind those pixels! However, Gombrich argues art should NOT be judged by the conventions available now. In other words, I'm taking philosophy in college, but barely post here even though I've been listening since ep. 1. Thought I'd maybe bring an old conversation back. Keep up the good work, Cheers.

  • Hey, I didn't mean to sound too preachy on the last one about waiting for games. I maybe should have mentioned that I have the same attitudes toward movies and consumer electronics. I'm just not a Day 1 zeitgeist sort of person. Obviously that doesn't apply to most people, and good for you if you like that stuff!

    Maybe it sounded defensive, because something a lot of podcasts and gaming communities will do is to give a chuckle when the idea of spoilers comes up for games that are 3+ months old. "Haha, do you really need to give a spoiler warning for something like Batman Arkham City? r(Obviously)r everyone who ever wanted to play it every already has." I just wanted to give the other side of the coin. Sometimes that answer is no, people really are waiting to play it. I'm fine with quick "Skip ahead 2 minutes" spoiler warnings just curious at how there really seems to be a bubble in the gaming community assuming everyone is part of the zeitgeist.

    One of my favorite communities is www.reddit.com/r/patientgamers/
    Check it out.