Diablo 3 tests doubling Legendary drop rates
by Alice O'Connor, Sep 28, 2012 6:45am PDTBlizzard recently revamped Legendary items in Diablo 3, but that doesn't do too much good if they're still super-hard to find. So, as part of the ongoing public beta testing of patch 1.0.5, Blizzard is now experimenting with doubling the drop rates of Legendary and Set items.
Yesterday's update to the Public Test Realm brought the drop-o-change along with more balance tweaks, skill changes and a handful of bug fixes.
Of course, this being a test patch, the change might not stick or, who knows, the drop rate could even raised higher yet. So, would it please you to see Legendaries become more common, or is the scarcity part of the allure?
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Blizzard recently revamped Legendary items in Diablo 3, but that doesn't do too much good if they're still super-hard to find. So, as part of the ongoing public beta testing of patch 1.0.5, Blizzard is now experimenting with doubling the drop rates of Legendary and Set items,
Blizzard recently revamped Legendary items in Diablo 3, but that doesn't do too much good if they're still super-hard to find. So, as part of the ongoing public beta testing of patch 1.0.5, Blizzard is now experimenting with doubling the drop rates of Legendary and Set items, : Shacknews
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The very first thing I did when trying to really play the game was to redraw the section of the graph I was interested in, but reducing nodes to the big ones and relaying more information (specifically costs & combined bonuses) to the edge weights. That made it significantly easier to both visualize fully and define a build.
I shouldn't have to do that.
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