Diablo 3 tests doubling Legendary drop rates
by Alice O'Connor, Sep 28, 2012 6:45am PDTBlizzard recently revamped Legendary items in Diablo 3, but that doesn't do too much good if they're still super-hard to find. So, as part of the ongoing public beta testing of patch 1.0.5, Blizzard is now experimenting with doubling the drop rates of Legendary and Set items.
Yesterday's update to the Public Test Realm brought the drop-o-change along with more balance tweaks, skill changes and a handful of bug fixes.
Of course, this being a test patch, the change might not stick or, who knows, the drop rate could even raised higher yet. So, would it please you to see Legendaries become more common, or is the scarcity part of the allure?
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Blizzard recently revamped Legendary items in Diablo 3, but that doesn't do too much good if they're still super-hard to find. So, as part of the ongoing public beta testing of patch 1.0.5, Blizzard is now experimenting with doubling the drop rates of Legendary and Set items,
Blizzard recently revamped Legendary items in Diablo 3, but that doesn't do too much good if they're still super-hard to find. So, as part of the ongoing public beta testing of patch 1.0.5, Blizzard is now experimenting with doubling the drop rates of Legendary and Set items, : Shacknews
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A crafting system that isn't useless. Torchlight and Guildwars you can combine items for a chance at a new one. Torchlight Enchanting is a huge gold sink, and the random nature of where they show up always adds incentive to exploring.
Torchlight also has pretty good hidden stashes.
Procedural generated bosses and dungeons would help, instead of the same old Arcane Orbs, Molten, Mortars, plagued.
Freaking mosquitoes launching mortars and tactically shitting fire in a grid pattern is the cheapest form of difficulty, guess what they act the same as all the other creatures that randomly shoot mortars and shit fire.
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