Diablo 3 tests doubling Legendary drop rates
by Alice O'Connor, Sep 28, 2012 6:45am PDTBlizzard recently revamped Legendary items in Diablo 3, but that doesn't do too much good if they're still super-hard to find. So, as part of the ongoing public beta testing of patch 1.0.5, Blizzard is now experimenting with doubling the drop rates of Legendary and Set items.
Yesterday's update to the Public Test Realm brought the drop-o-change along with more balance tweaks, skill changes and a handful of bug fixes.
Of course, this being a test patch, the change might not stick or, who knows, the drop rate could even raised higher yet. So, would it please you to see Legendaries become more common, or is the scarcity part of the allure?
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Blizzard recently revamped Legendary items in Diablo 3, but that doesn't do too much good if they're still super-hard to find. So, as part of the ongoing public beta testing of patch 1.0.5, Blizzard is now experimenting with doubling the drop rates of Legendary and Set items,
Blizzard recently revamped Legendary items in Diablo 3, but that doesn't do too much good if they're still super-hard to find. So, as part of the ongoing public beta testing of patch 1.0.5, Blizzard is now experimenting with doubling the drop rates of Legendary and Set items, : Shacknews
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You have a passive skill tree with something like 1300 nodes and something like 95-98% of them are insignificant attribute gains. The whole thing could be greatly simplified without any loss of complexity.
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