Platinum Games' Bayonetta is a masterful joining of splendid face-kicking action and absurd, guns-on-heels, hair-as-clothes, disco-dancing stylings. The PlayStation 3 edition, however, was a bit shoddy, plagued with longer load times, lower framerate, and worse textures than its Xbox 360 kin. This outsourced oopsie, director Atsushi Inaba has said, is Platinum's "biggest failure" so far.
"At the time we didn't really know how to develop on PS3 all that well, and whether we could have done it... is irrelevant: we made the decision that we couldn't," Inaba told Edge. So, Platinum handed it over to publisher Sega's porting team. "But looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure."
However, it wasn't a "pointless failure," he added. "We learned that we needed to take responsibility for everything. So on Vanquish we developed both versions in-house."
Platinum recently made the surprise announcement of Bayonetta 2 as a Wii U exclusive.