Weekend Confirmed 131 - Wii U, Borderlands 2, FTL, Black Mesa

By Jeff Mattas, Sep 21, 2012 11:00am PDT

On this week's episode of Weekend Confirmed, Garnett Lee, Jeff Mattas, and Andrew Yoon are joined by Insomniac's James Stevenson. The show begins with some thoughts about the new PlayStation "Super Slim" console, and there are a number of games to talk about. Borderlands 2, FTL, Halo 4, and Black Mesa are just some of the titles the team discusses, and there's even some more pontificating about the upcoming Wii U launch lineup. And, of course, the crew's Finishing Moves bring it all home.

Weekend Confirmed Ep. 131: 09/21/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:35 – 00:28:25

    Whatcha Been Playing Part 1 00:29:15 – 01:00:29

    Whatcha Been Playing Part 2 01:01:23 – 01:30:50

    Listener Feedback/Front Page News 01:31:41 – 02:04:11

    TailGate 02:04:55 – 02:16:00

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Jeff Mattas @JeffMattas

Andrew Yoon @scxzor

James Stevenson @JamesStevenson

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments

  • Regarding the conversation about being an early adopter, I have a perspective I'd like to share.

    After last gen, I felt the hype surrounding new games was getting too much. I decided that this gen, I would only buy a game at $20, maybe $30, and if there is story DLC, I will only buy a GOTY or complete version. In 2008, I bought an Xbox 360 Elite, and Oblivion GOTY and started on my little test.

    It has worked out wonderfully.

    One immediate benefit you'll notice right away is price. Go on Amazon and look at Dragon Age Origins Ultimate Edition at $20. By buying that now, you are spending $90 less than someone who bought the game and all DLC as soon as they could.

    Another benefit is that you don't play hyped up bad games. My usual method is to wait until a game has been out a couple of years or so, and go to various message boards posting "So was that game worth it"? You'd be surprised at how many games fall off the map after being proclaimed the best game ever, and a revolutionary step forward. Am I missing some games? Sure, but even at my vastly reduced rate of consumption, I still have more games than I can reasonably complete in my adult life.

    What about the downsides?

    Well as many people would say, I'm not in the thick of the release day conversation. Honestly, I don't mind. Usually immediate conversation is very shallow and full of memes and hyped by the fact that you just spend $60 plus tax on this game. It is much easier to have an intellectual discussion on truly memorable games, from SNES era to something recently past, like a Fallout 3 or Bioshock, now than the week they came out.

    That's really the only benefit I can think of (of course I'm excluding multiplayer games, I honestly don't find them very fun). Once I realized I was paying a $40 premium to understand the latest memes, and not feel left out on internet forums (a ridiculous fear if you think about it) the decision became easy. Of course if I was hosting a podcast, or had people to talk about games with in real life I may want to keep up, but not to impress anonymous strangers.

    The whole video game hype business seems so quaint now. A vast majority of a game's coverage is pre-release. People obsess over trailers, previews, interviews, little bits of information being doled out. The second a game is out, all those hours spent nitpicking trailers frame by frame and all that time spent scrounging around job hiring websites and such is null and void. I find no entertainment in being hyped.

    I find myself in a weird position. I'm certainly play "hardcore" games, just a few years later, and usually to more of a complete state than many early adopters. I like buying games at my price point, playing at my pace, and discussing them in a substantial way. There's very few communities for people like me and it's why I really liked the concept of Garnett's idea of going back to a game after release. It could certainly be possible that your guys' views and thoughts and a little skewed due to the sheer volume of games you have to play, and how you are never able to really dump dozens of hours into a game. Garnett, I really appreciated you talking about Lost Odyssey, not only because it's my favorite JRPG of this gen that I've played through twice, but because it represents a refined view of the game, and hopefully inspired some people to pick it up on the cheap.