Nintendo signs Unity deal for Wii U
by Steve Watts, Sep 20, 2012 8:15am PDTNintendo has signed a deal with the makers of the Unity Engine for use on the Wii U. The engine has already been licensed for use on the Wii for several years, but a renewed deal for Wii U sparks hope that the platform will get some use out of the indie market.
CVG reports that Unity developers will still need a licsense to publish on Wii U, and digital games will go through Nintendo's approval process. But Nintendo did license the engine for itself and third-parties. This puts it on-par with the development communities of its closest competitors, the PlayStation 3 and Xbox 360.
"The rapid growth of incredible games coming from the experienced and talented developers in our community makes Unity the new development platform of choice for triple-A console developers," Unity CEO David Helgason said. "Nintendo's unfettered access to Unity will produce a wealth of insanely good games from knowledgeable Nintendo developers and the Wii U deployment add-on will create an amazing opportunity for our massive community of developers to showcase their incredible creativity on one of the most anticipated and innovative gaming platforms to date."
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Nintendo has signed a deal with the Unity Engine for use on the Wii U, in a move that seems tailored to invite indie developers to the console.
Nintendo has signed a deal with the Unity Engine for use on the Wii U, in a move that seems tailored to invite indie developers to the console. : Shacknews
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http://vorpal-games.com/Press/sheet.php?p=rotation_station
It was so straightforward to learn. I hadn't used C# before and I only had to use like 2 of the tutorials on Unify. Other than that I just googled things whenever I really ran into a problem.
Also I'd really recommend inkscape for graphics, because I'm not artistic at all but with vector art you can just design things mathematically.
It's now like 3 months old. I'm hoping to have it done by the end of the month. Should be in public data in a couple of days.
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