Dishonored dev diary: on the home stretch

With Dishonored launching on October 9, developer Arkane should be in the relatively comfortable certification phase, sitting back and hoping that all goes well, while perhaps buffing up the PC edition or thinking about DLC. So here, enjoy a new video developer diary where the gang reflect on getting to see the game in its finished state. It's quite good, they think.

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With Dishonored launching on October 9, developer Arkane should be in the relatively comfortable certification phase, sitting back and hoping that all goes well, while perhaps buffing up the PC edition or thinking about DLC. So here, enjoy a new video developer diary where the gang reflect on getting to see the game in its finished state. It's quite good, they think.

"There's just a magical moment when you get to the point where people on the team start finishing the game from beginning to end," says co-creative director Harvey Smith. "That's when you can get some of your most meaningful feedback and some of your most meaningful tweaks to the player experience."

Dishonored is coming to PC, Xbox 360 and PlayStation 3. The PC edition has an exciting array of UI options, and the system requirements are reasonably friendly.

From The Chatty
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    September 18, 2012 9:05 AM

    Alice O'Connor posted a new article, Dishonored dev diary: on the home stretch.

    With Dishonored launching on October 9, developer Arkane should be in the relatively comfortable certification phase, sitting back and hoping that all goes well, while perhaps buffing up the PC edition or thinking about DLC. So here, enjoy a new video developer diary where the gang reflect on getting to see the game in its finished state. It's quite good, they think.

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