Weekend Confirmed 130 - Wii U, Mark of the Ninja, Borderlands 2
by Jeff Mattas, Sep 14, 2012 11:00am PDTGarnett Lee is joined by "Indie" Jeff Mattas and regular guest Andrea Rene for another round of Weekend Confirmed. On the docket this week are a number of topics surrounding the recent Wii U launch announcements, including some debate about pricing, the strength of its launch title lineup, and who Nintendo is courting as the console's core audience. Developer Klei's Mark of the Ninja gets some universal admiration from the crew, as well. Jeff has to skip out before the last segment, and Garnett and Andrea pull everything together with some early impressions of Borderlands 2 and, of course, Finishing Moves.
Weekend Confirmed Ep. 130: 09/14/2012
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 00:00:35 – 00:30:58
Whatcha Been Playing Part 1 00:31:50 – 01:00:41
Whatcha Been Playing Part 2 01:01:26 – 01:28:23
Listener Feedback/Front Page News 01:29:04 – 02:01:04
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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
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Comments
I get immersed in games when the controls are simple enough to learn so that I can stop looking at my hands entirely and using my eyes and my mind I can make the game move without thinking about where my hands are. Having a screen smack in the middle of that controller and continually looking at it breaks my immersion with the screen in-front of me. I LOVE HUDs (Metroid Prime doesn't work without all those icons on the main screen). I love well designed menus and I think giving me the ability to consistently look at that stuff breaks game flow and is less immerse than pause menus or not pause-able menus.
Nintendo has moved and created anathema to how I want to play games and that troubles me so much.
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