Weekend Confirmed 130 - Wii U, Mark of the Ninja, Borderlands 2

By Jeff Mattas, Sep 14, 2012 11:00am PDT

Garnett Lee is joined by "Indie" Jeff Mattas and regular guest Andrea Rene for another round of Weekend Confirmed. On the docket this week are a number of topics surrounding the recent Wii U launch announcements, including some debate about pricing, the strength of its launch title lineup, and who Nintendo is courting as the console's core audience. Developer Klei's Mark of the Ninja gets some universal admiration from the crew, as well. Jeff has to skip out before the last segment, and Garnett and Andrea pull everything together with some early impressions of Borderlands 2 and, of course, Finishing Moves.

Weekend Confirmed Ep. 130: 09/14/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:35 – 00:30:58

    Whatcha Been Playing Part 1 00:31:50 – 01:00:41

    Whatcha Been Playing Part 2 01:01:26 – 01:28:23

    Listener Feedback/Front Page News 01:29:04 – 02:01:04

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Mattas @JeffMattas

Andrea Rene @andrearene

You can also keep up with Andrea Rene on her blog, at andrearene.com.

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • As far as Nintendo winning back the hardcore, I don't think they necessarily need to "out-CoD" the competitions, but if they can find and fill a niche, something that appeals to a hardcore crowd but doesn't necessarily need the highest of the high end hardware to run, then they've at least got a foot in the door.

    For instance, and I admit that this is anecdotal, but upon hearing the announcement for SMT IV, I've read several comments to the effect of "well that settles it, I'm getting a 3DS." Atlus' support for that system has been fantastic, and considering how quickly they got on board, I'd like to hope that it's worked out well for them.

    The Wii was in a tough spot when it came to finding a niche because there was only so much you could do with the remote, but the game pad, whatever else you might have to say about it, at east does have enough control features that even if not all of them are supported all the time, at least it won't constrain game design.

    Maybe the WiiU becomes the go-to place for Bullet Hell shooters? Menu heavy JRPGs? Turn based strategy games? Retro-styled indie games? Minecraft clones? Roguelikes? A pinball game with a table creator/editor?

    A man can dream, can't he?