MGS Ground Zeroes day-night cycle to increase replayability

Metal Gear Solid: Ground Zeroes will feature a day-night cycle with alternating troop movements to increase replayability, according to creator Hideo Kojima.

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Metal Gear Solid: Ground Zeroes is mixing up the MGS formula in some key ways, most notably its open world. Series creator Hideo Kojima has revealed a few more changes coming to this iteration of the stealth-action series, intended to add replay value to the title.

Eurogamer reports that the game will feature a day-night cycle. The time of day will make a difference to enemy troop patterns, hopefully giving players a reason to revisit missions.

On a less positive note, the report mentions that Ground Zeroes will include loading screens. The game is open-world, so that could mean interruptions while wandering around. More optimistically, it could also mean the open-world is very large and we'll only see occasional loading screens between large zones of it. The game is still early, and we likely won't know exactly how these will impact gameplay until we get our hands on it.

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    September 10, 2012 9:00 AM

    Steve Watts posted a new article, MGS Ground Zeroes day-night cycle to increase replayability.

    Metal Gear Solid: Ground Zeroes will feature a day-night cycle with alternating troop movements to increase replayability, according to creator Hideo Kojima.

    • reply
      September 10, 2012 9:04 AM

      Should make for some fun and random speed runs.

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      September 10, 2012 10:52 AM

      what if I only get the chance to play during the day or something?

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      September 10, 2012 11:19 AM

      Wonder if this will be based off the internal clock or something else? Maybe have a "Wait" feature like Elder Scrolls so you can wait until nighttime for easy mode or get more points/achiements for completing missions in broad daylight.

      • reply
        September 11, 2012 12:20 AM

        I like this idea, would be awesome

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