Weekend Confirmed 129 - Borderlands 2, Sleeping Dogs, FIFA 13

By Andrew Yoon, Sep 07, 2012 11:00am PDT

This week's episode of Weekend Confirmed hosted by Garnett Lee features Shacknews' Andrew Yoon and Ryan Calavano chatting with special guest Adam Sessler. Borderlands 2 lead writer Anthony Burch joins us, and we grill him on what Gearbox is doing to make the sequel bigger and better than before. Once Burch leaves the hot seat, the team talks about the surprisingly-good Sleeping Dogs, and reveals how the new "first touch" mechanic in FIFA 13 genuinely changes up the game.

Weekend Confirmed Ep. 129: 09/07/2012

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 128 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:28 – 00:27:21

    Whatcha Been Playing Part 1 00:28:19 – 00:55:42

    Whatcha Been Playing Part 2 00:56:42 – 01:27:40

    Listener Feedback/Front Page News 01:28:41 – 02:00:58

Discover the Star Wars Expanded Universe with Darth Plagueis. He was the most powerful Sith lord who ever lived. But could he be the only one who never died?

"Did you ever hear the Tragedy of Darth Plagueis the Wise? It's a Sith legend. Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise that he could use the Force to influence the midi-chlorians to create life. He had such a knowledge of the dark side that he could even keep the ones he cared about from dying."

-Supreme Chancellor Palpatine, Star Wars: Episode III Revenge of the Sith

Star Wars: Darth Plagueis - Now on sale.

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Andrew Yoon @scxzor

Ryan Calavano @RyanCalavano

Adam Sessler @AdamSessler

Anthony Burch @reverendanthony

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments

  • The way I'd like to see an open world Metal Gear work would be to create environments that live on their own and give you a number of objectives to complete in that environment. For example you might have an airbase where you need to sabotage a plane, steal some flight plan info, and take pictures of the cargo. It doesn't matter what order you do that in and the enemies on the base could change their actions depending on how you completed the objectives. In that environment NPCs wouldn't just be on the standard MGS patrol routes. Some might be, others might be doing chores, or relaxing. I'd love to see NPCs react differently to the signs they find that you're there. Taking out security cameras might results in extra guard patrols, finding a dead body might cause one reaction, finding a bunch of dead bodies might cause a completely different reaction.
    I'd like to see smaller open world environments that have all the detail that typically goes into an MGS level. It also still sets up a very story driven game rather than a game where you goof around and get to "story" missions whenever. Love it or hate it, MGS needs the crazy story, characters, and even the silly game mechanics for it to be a MGS game.