Weekend Confirmed 129 - Borderlands 2, Sleeping Dogs, FIFA 13

By Andrew Yoon, Sep 07, 2012 11:00am PDT

This week's episode of Weekend Confirmed hosted by Garnett Lee features Shacknews' Andrew Yoon and Ryan Calavano chatting with special guest Adam Sessler. Borderlands 2 lead writer Anthony Burch joins us, and we grill him on what Gearbox is doing to make the sequel bigger and better than before. Once Burch leaves the hot seat, the team talks about the surprisingly-good Sleeping Dogs, and reveals how the new "first touch" mechanic in FIFA 13 genuinely changes up the game.

Weekend Confirmed Ep. 129: 09/07/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:28 – 00:27:21

    Whatcha Been Playing Part 1 00:28:19 – 00:55:42

    Whatcha Been Playing Part 2 00:56:42 – 01:27:40

    Listener Feedback/Front Page News 01:28:41 – 02:00:58

Discover the Star Wars Expanded Universe with Darth Plagueis. He was the most powerful Sith lord who ever lived. But could he be the only one who never died?

"Did you ever hear the Tragedy of Darth Plagueis the Wise? It's a Sith legend. Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise that he could use the Force to influence the midi-chlorians to create life. He had such a knowledge of the dark side that he could even keep the ones he cared about from dying."

-Supreme Chancellor Palpatine, Star Wars: Episode III Revenge of the Sith

Star Wars: Darth Plagueis - Now on sale.

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Andrew Yoon @scxzor

Ryan Calavano @RyanCalavano

Adam Sessler @AdamSessler

Anthony Burch @reverendanthony

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • Okay, so I'm a big geek for correcting this, but... I am what I am.

    First of all, I do not blame any of you for your misunderstandings regarding the importance of knowing your blood types. I have been running into this frequently. Many places give you the impression that knowing your blood type might be important if you are in an emergency situation. Just this summer, my wife and I were asked to provide blood types for our children for camp.

    The fact is, you or your family members will NEVER be asked for your blood type in an emergency or in any other situation in which you might need blood. That is not the way the medical system works. If you need blood and there is time, you will have a 'type and screen' or a 'type and cross' done which will check your blood type and only when that is documented in the blood bank will blood be dispensed for use. Essentially, this is done every time someone needs blood...

    Except, of course, in an emergency where there is not enough time to type your blood. In this case, again you or your family members will NOT be asked for your blood type. You will be given O negative blood which is suitable for you without regard to your blood type as O and negative refer to the absence of specific antigens on the surface of the blood cells. This is why people with O negative blood are specifically encouraged to donate blood. Their blood can be used for anyone.

    Anyway, I don't mean to be obnoxious, but I just wanted to reassure you that not knowing your blood type is okay. Don't sweat it!

    And if you ever need a medical consultant for the show (unlikely)... just let me know.

  • Regarding the NPD survey, my two concerns are such:

    1) For all intents and purposes, the NPD is looking at buying habits as opposed to playing habits.

    I don't know the specifics of their survey, but I would argue that you have the equivalent of the "whale" in the retail space. This whale is the early adopter of all new hardware and buys all the hyped up AAA games. Most people are likely picking and choosing which games and consoles they buy, and sticking with those decisions, and when it comes time to tighten their belts, they still play games, they just don't buy new ones as often. Given the price of your average freshly released AAA title at retail, it doesn't take a lot of these whales to make a dent in the sales charts.

    I know plenty of casual gamers who play games All The Damn Time, the only difference is that they're not constantly buying new games, they found what they liked and they stick with it, and for that reason they're not showing up on the NPD's radar.

    It's worth remembering, realizing that not buying is not the same as not playing games is what allowed Nintendo to fill a vacuum and dominate the market after the western games industry completely jumped ship.

    2) How people use this information worries me greatly.

    So you now have a particular subset of core gamers being explicitly told that they're the primary revenue source for the industry. This particular group is already very vocal about what they like and dislike from their games. If the industry takes to heart that these people are the ones to be strip-mined, changing the ending to Mass Effect is only the beginning.

    Just look at the situation in Japan right now, where a particular subset of creepy okatu is all but guaranteed to spend absurd amounts of money on a particular subset of creepy moe games and merchandise, and entire companies like Idea Factory just cranking out one horrifying piece of crap after another to cater to this crowd, and general trends in that company have been all but much worse for it.

    Okay, so that's a bit of an extreme example.

    The point I want to make here is that if publishers perceive the whales as being the money makers, and the whales themselves use this fact as leverage to make even more demands of the publishers, then trends in games will continue to homogenize towards whatever this vocal minority wants. Diversity could end up eroding, and we'd all be worse off for it.

  • So what do you guys make of the third subscription model for MMOs that CCP added to EvE a couple years back that dove under a ton of radars. Players can purchase/convert real money into PLEX(30 Days of Game Time) which they can sell to other players for ISK(typically around 300million). Which creates an interesting feedback cycle in which the players with the game time to farm ISK can buy that game time from the people who want ISK quickly and can just pay real money to trade for ISK.

    Whenever I get talking about EvE I wish and wish and wish that someone could convert the complexity of the world into a 'game' that is fun to play because the spreadsheet management of it is not for me but from the outside it looks so cool and the whole world is left to the players.

  • The way I'd like to see an open world Metal Gear work would be to create environments that live on their own and give you a number of objectives to complete in that environment. For example you might have an airbase where you need to sabotage a plane, steal some flight plan info, and take pictures of the cargo. It doesn't matter what order you do that in and the enemies on the base could change their actions depending on how you completed the objectives. In that environment NPCs wouldn't just be on the standard MGS patrol routes. Some might be, others might be doing chores, or relaxing. I'd love to see NPCs react differently to the signs they find that you're there. Taking out security cameras might results in extra guard patrols, finding a dead body might cause one reaction, finding a bunch of dead bodies might cause a completely different reaction.
    I'd like to see smaller open world environments that have all the detail that typically goes into an MGS level. It also still sets up a very story driven game rather than a game where you goof around and get to "story" missions whenever. Love it or hate it, MGS needs the crazy story, characters, and even the silly game mechanics for it to be a MGS game.

  • When discussing the so called "collapse" of casual gaming. Yes, it's a collapse if you compare the sales of kinect sports 2 and sports champions to the sales of Wii sports 2. Yeah there's a huge gap between those titles. There's also a huge gap between titles like Rockband blitz, and Guitar Hero or proper Rockband. Let's face it if you replaced COD with killzone it would appear the FPS market was collapsing.

    Just wait until the software that made casual games popular returns. Which we really haven't seen any casual powerhouse title outside of just dance for about 3 years now.

    As for kids not gaming, no duh you went from 40 million DS owners to 2 million 3DS owners. There's going to be a drop off since Nintendo has moved on from the DS software production.