Upcoming Diablo 3 patch to modify crowd control

Apparently Diablo III director Jay Wilson didn't like the crowd control was working on his Barbarian at higher levels, so the upcoming 1.0.5 patch will change the way CC is handled in the game.

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Apparently Diablo 3 director Jay Wilson didn't like how Ground Stomp was working on his Barbarian at higher levels, so the upcoming 1.0.5 patch will buff the way CC is handled in the game. But why wait until now to fix it? Blizzard said the issue wasn't deemed as important to address as the Paragon system and legendary items upgrade in the previous patch.

According to a developer post by senior technical game designer Wyatt Chang, the new system will be based on the number of seconds an elite monster was cc'd for and translated into a CC resistance, with a cap based on the difficulty mode the player was in. So a monster hit by a wizard's frost nova an immobilized for three seconds would then have a 30 percent resistance. In co-op, a witch doctor could add a Horrify for four seconds, but it would only last for 2.8 seconds because of the resistance. The Elite's resistance would then rise to 58 percent resistance. That resistance will drop by by 10 percent for every second the monster is not cc'd.

Resistances are capped at 35 percent in Normal, 50 percent in Nightmare, and 65 percent in Hell and Inferno. While it all sounds rather technical, the post goes into extensive detail on the applications and how they new crowd control formula will be applied in various scenarios.

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From The Chatty
  • reply
    September 6, 2012 9:15 AM

    John Keefer posted a new article, Upcoming Diablo 3 patch to modify crowd control.

    Apparently Diablo III director Jay Wilson didn't like the crowd control was working on his Barbarian at higher levels, so the upcoming 1.0.5 patch will change the way CC is handled in the game.

    • reply
      September 6, 2012 9:32 AM

      huh?

      just let fuckers play the game at this point.

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        September 6, 2012 9:44 AM

        ^^^ this. I hate it when developers support their games after release by improving game systems and tweaking balance. Can't believe they are taking the buff bat to crowd control - bunch of d-bags!!!!1!

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          September 6, 2012 9:55 AM

          Don't worry, Hellgate London Marvel Heroes is the real Diablo 3, and it'll see the nerfs we deserve!

        • Ebu legacy 10 years legacy 20 years
          reply
          September 6, 2012 10:22 AM

          There's supporting and then there's micro-managing.

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            September 6, 2012 10:25 AM

            This is kind of a thing with Blizzard.

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            September 6, 2012 12:05 PM

            This is clearly the new paradigm of 'post-ship game development', not either of those things.


            Get the game a little more than half-done, chop it down and clean it up so the unfinished bits are slightly less obvious, ship it because it will sell because of the goodwill generated by previous iterations and the studio, then actually design the fucking game.

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              September 6, 2012 12:06 PM

              No, this is the old paradigm of "support our product for months/years after release" that has mostly been abandoned by game studios. This sort of support used to be standard for pc games.

              • Ebu legacy 10 years legacy 20 years
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                September 6, 2012 1:15 PM

                Dude, no.

                Supporting the game is great. Wonderful. Laudable.
                But they are making huge changes to the fundamental game design due to issues that should have been noticed literally years ago.

                Back in the Golden Age that you're remembering through a haze of nostalgia, it was fairly uncommon to make such major changes (nevermind so many) after release. That came about with the MMO craze.

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                  September 6, 2012 1:20 PM

                  This isn't a huge change, and it's a straight buff to CC. Stop blowing stuff out of proportion.

                  Also, I distinctly remember Quake, Quake 2, and Diablo 2 having large changes made to their "fundamental game design" after release. No one bitched then.

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                    September 6, 2012 3:27 PM

                    I bitched when my precious corpse explosion got nerfed.

                  • Ebu legacy 10 years legacy 20 years
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                    September 6, 2012 9:21 PM

                    I never said that it didn't happen at all merely that it was rather uncommon.

                    The D2 change was significant, but I didn't play the Quakes online, so I don't remember any big change there.

                    Barring MMOs and wannabe MMOs (in which category I kind of put D2, though I'm granting that example), I can't think of a game that's had as many major 'tweaks' after release as D3 has.

          • reply
            September 6, 2012 12:12 PM

            wjw


          • reply
            September 6, 2012 8:42 PM

            You people

          • reply
            September 6, 2012 9:28 PM

            Please stop trolling D3 threads. Jesus Christ, man. You are Rush Limbaugh and D3 is Obama.

            • Ebu legacy 10 years legacy 20 years
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              September 6, 2012 9:55 PM

              Please stop calling "disagreeing" trolling. Jesus Christ, man. You are SqueegyTBS and I am Ebu. :(

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                September 6, 2012 10:23 PM

                Sorry to be mean, dude. It's just that you seem to be upset about the flaws in the game, and then you are equally upset about them trying to fix the flaws. At this point, no matter the news, it seems as if you are overwhelmingly negative, even if it's good news, because that particular should have been that way form the start.

                It's just impossible for anything D3 related to cause you to repsond in a positive way. Therefore overwhelming negativity can be easily confused with trolling.

                I get that you feel burned by the game, your hopes were let down. But would it kill you to smile? maybe just a little bit? Maybe go exploding palm some unicorns in Whimsyshire, because that makes me smile, even if only for a moment.

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                  September 6, 2012 11:13 PM

                  Pretty much.

                  Game is massively flawed -> complain.
                  Blizzard issues lots of fixes which would presumably be necessary to fix anything that was massively flawed -> complain about too many fixes.

                • Ebu legacy 10 years legacy 20 years
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                  September 6, 2012 11:47 PM

                  It's not impossible. Not at all. I actually like most of the 1.04 changes (that I've experienced; Rend is amazing now).
                  It's not enough, but it's certainly net positive.

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          September 7, 2012 12:30 AM

          People forget how long it took to balance D2.

      • reply
        September 6, 2012 11:23 AM

        This is a good change, why are you complaining? Based on your wording, I assume you're not playing either. So that's 2 reasons you should probably be quiet.

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      September 6, 2012 9:58 AM

      lol.

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      September 6, 2012 10:23 AM

      This will improve CC for all classes in Inferno, both in single player and group play. I'm glad they're continuing to tweak and improve D3.

    • Zek legacy 10 years legacy 20 years
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      September 6, 2012 10:24 AM

      The Jay Wilson thing is just an anecdote, no need for snark. CC skills becoming less attractive in Inferno has been a known issue from the start. I didn't like how they implemented the nerfs it but I can understand where they were coming from, the design issues they brought up are legit. Full CC with no diminishing returns would have led to people perma-stunning their way through Inferno on day one, and this is back when Blizzard was thinking that Inferno should be really hard to beat. The solution they came up with is pretty clever and not obvious without spending time thinking it over.

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      September 6, 2012 10:35 AM

      until they posted the blog update, I never really understood that my CC wasn't even working right anymore. Although I was semi confused that in inferno nothing really worked they way it used to. I was annoyed because "Hey I'm lvl 60, I'm supposed to be a badass now"

      I'm glad other people noticed.

      • Ebu legacy 10 years legacy 20 years
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        September 6, 2012 11:14 AM

        It was even one of their core design philosophies, per Jay Wilson himself. It's all almost comical by this point.

        • Zek legacy 10 years legacy 20 years
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          September 6, 2012 11:17 AM

          Source?

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          September 6, 2012 11:58 AM

          It's a better system than D2's elites that were invulnerable to all your spells.

          • Ebu legacy 10 years legacy 20 years
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            September 6, 2012 12:03 PM

            Barbarian! -->

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      September 6, 2012 11:36 AM

      [deleted]

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        September 6, 2012 11:53 AM

        We CC mobs with death

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          September 6, 2012 11:59 AM

          No point in Crowd Control when there is no Crowd.

      • Zek legacy 10 years legacy 20 years
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        September 6, 2012 12:08 PM

        Man Ground Stomp is so good if not for the difficulty nerf, it's crazy. Stunning elites for 4 seconds, once every 12 seconds, that's a whole lot. Looking forward to using it again. I might even replace War Cry after this if I'm really feeling frisky!

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      September 6, 2012 1:27 PM

      I like the changes they're making. I really do.

      I still feel like it's just Auction House Tycoon 2012, and not nearly random enough in structure to be as repayable as Diablo 2. But I like that they're trying!

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      September 6, 2012 7:39 PM

      Great, so now can you UN NERF pet procs for Witch Doctors>??

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      September 7, 2012 1:57 AM

      most of us quit playing the stupid game anyway. its a shit shell of a game compared to D2.

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      September 7, 2012 2:35 AM

      the community is the worst thing about this game

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