Steam Greenlight adds $100 submission fee
by Alice O'Connor, Sep 05, 2012 6:00am PDTSteam Greenlight was flooded with hundreds of games, including countless hoax and illicit entries, within hours of launching last Thursday, which apparently makes it quite difficult to fulfil its purpose of filtering Steam store submissions. To bring the volume down and ward off trolls, Valve has added a $100 fee for submitting a game and improved the selection users are shown. Though Valve donates the $100 to charity, it's rubbing some indies the wrong way.
Trolls and fools flooded Steam Greenlight with submissions for everything from Battlefield 3 to Half-Life 3 and games they'd decided were 'abandonware.' Valve quickly started handing out one-week bans from Steam Community features for naughty behaviour, but clearly it wasn't enough of a deterrent.
Genuine developers, likewise, rushed to Greenlight, because being on Steam can make or break a game. Valve's move to cut down on these is more questionable. It was difficult to discover games on Greenlight, shown simply a massive list of the bajillion entries, but there are other solutions to this problem--one of which Valve has already taken.
Greenlight users are now being shown "a smaller, manageable list of games that you haven't rated," Valve's Alden Kroll explained in yesterday's announcement, "a mix of popular games and new games to Greenlight." This alone will make Greenlight more useful for many, but Valve feels the fee is warranted too.
"We have no interest in making money from this, but we do need to cut down the noise in the system," Kroll said. The fee is going straight to the children's gaming charity Child's Play, but $100 is not an inconsiderable amount for many, especially those hallowed 'bedroom coders' people are so keen on. It's worth mentioning that Child's Play is incredibly USA-centric, too.
Proteus creator Ed Key described the fee as "pretty gross to me" on Twitter, and ineffective at filtering games for quality. He opined that there are many more people "with $100 and a crap game" than there are "poor but awesome designers."
Many don't see it as such a big deal, though. Mike Bithell, whose Thomas Was Alone received $2,452 in crowd-funded support, said, "If you wouldn't bet $100 on your own game, you need to consider why any player should pay $10 for it."
Paying $100 is no guarantee that a game will be picked up by Steam, of course, merely that it'll have a shot. Many are still concerned that the sheer number of votes needed for a game to be Greenlit will inevitably favour those with very broad, face-shooty appeal. The very process of searching through Steam content will largely self-select a certain type of judge, after all. As The Path developer Tales of Tales commented, "We sort-of make games for the other half of the human spectrum. La resistance. The not-joiners. Let's hope Valve likes us."
Valve's method is to launch something in an basic state then improve, improve, improve, so Steam Greenlight will certainly be quite different in a year, but right now it's causing a little concern.
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Comments
Steam Greenlight was flooded with hundreds of games, including countless hoax and illicit entries, within hours of launching last Thursday, which apparently makes it quite difficult to fulfil its purpose of filtering Steam store submissions. To bring the volume down and ward off trolls, Valve has added a $100 fee for submitting a game and improved the selection users are shown. Though Valve donates the $100 to charity, it's rubbing some indies the wrong way.
Steam Greenlight was flooded with hundreds of games, including countless hoax and illicit entries, within hours of launching last Thursday, which apparently makes it quite difficult to fulfil its purpose of filtering Steam store submissions. To bring the volume down and ward off trolls, Valve has added a $100 fee for submitting a game and improved the selection users are shown. Though Valve donates the $100 to charity, it's rubbing some indies the wrong way. : Shacknews
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History is filled with people who didn't have confidence in their own works who achieved great things. Margaret Mitchell worked on Gone with the Wind in her spare time for over a decade and never intended to show it to anyone. Only after a friend begged her to read it did it get discovered. If she had to spend $100 to get her friend to read it she never would have and the book would have never been published.
Also, yes some people will be in the position that they've got this game that they could make a lot of money with and they just can't afford the $100 right now. Sort of like how there's people out there who would do great in college but they can't afford the application fees.
I think Greenlight submissions might fall into three categories:
1. People who are spamming. The $100 fee stops them cold as it should.
2. People who are making a legitimate attempt at a game. These people can reasonably be expected to spend $100.
3. People who don't have confidence in their game. Games are hard to do well so maybe it's for the best that most of these games never see the light of day. But I can't help but wonder what games this will turn away.
I guess the real compromise is: if you don't have the $100 to spend to submit your game to Greenlight then try to get some interest some other way. Maybe self-publish or release a demo (and a fair amount of the Greenlight submissions already fall into this category). At worst, ask for PayPal contributions to get the $100 together (everyone who contributes is basically donating to charity anyway, not you).
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