advertisement

Weekend Confirmed 128 - Guild Wars 2, Transformers: Fall of Cybertron, Walking Dead

by Jeff Mattas, Aug 31, 2012 11:00am PDT

In this week's game-packed episode of Weekend Confirmed, Garnett Lee, Jeff Cannata, and Jeff Mattas are joined by regular guest Christian Spicer, and special guest Phillipe Bosher of Buried in the Credits. The crew discusses whether or not Guild Wars 2 brings a breath of fresh air to the MMO space, and a host of other games get some love as well. Forza Horizon, The Walking Dead, Transformers: Fall of Cybertron, and Thirty Flights of Loving are just some of the games on tap for critical dissection. And of course, things get wrapped up with a healthy dose of Finishing Moves.

Weekend Confirmed Ep. 128: 08/31/2012

Subscription Links:

Here's a handy pop-up player so you can listen from right here on the page. Let us know how it works for you.

If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 128 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:31 – 00:29:31

    Whatcha Been Playing Part 1 00:30:05 – 01:00:39

    Whatcha Been Playing Part 2 01:01:28 – 01:33:57

    Listener Feedback/Front Page News 01:34:51 – 02:08:44

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

You can also catch up with Phillipe Bosher on his site, Buried in the Credits.

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Christian Spicer @spicer

Phillipe Bosher @pabosher

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.





Comments

  • Guild Wars 2

    Jeff Cannata, usually your opinions and my opinions line up almost perfectly. In this instance, however, I disagree with pretty much everything you said. This game is such a generic MMORPG. My friend last night told me GW2 is just a WoW clone and I couldn't really come up with a good argument against that. The biggest difference is the dodge button, and that you have 15 skills instead of 87,000,000.

    Clear up some misinformation: Combos are triggered by a combo field + finisher attack. Eg: Ele lays down a fire spell and a ranger shoots an arrow through it = fire arrows. Garnett, your explanation of this was confusing and as best I could tell totally wrong. When you accidentally trigger your first combo it will give a popup explaining it, but you're right that this isn't explained well at all. Honestly this won't really come into play until high-end PvP or high-end dungeons because a lot of these combo effects seem to be really subtle in the context of blowing away trash mobs in open world PvE.

    About learning the game, I had no problem learning the basic mechanics. You equip a weapon, and then press buttons to use skills. Then you can read the skill descriptions to optimize how you use each skill. What part of that is difficult or different? You mentioned unlocking skills, but I saw this happening in the tutorial level and had it figured out immediately.

    So far the PvP is really a let-down to me. There is 1 PvP format, and 4 maps. GW1 launched with more PvP formats than GW2 has maps. Its fun, it's just that I'm not even to my deer rank yet and already the maps are getting old. For being a PvP game there is a serious lack of real PvP going on here (the WvW is an unbalanced gear-based PvP/PvE mix and really doesn't fill my desire for fun, formatted, balanced PvP - from what I've seen WvW is just a bunch of headless zergs running around).

    And last but not least, the personal story is just totally random from what I can tell. I'm lvl 50 now, and the real game's story started at lvl 30. All that personal story crap was just a bunch of sidequests that affect nothing at all. It's like there is no story arc (or the story arc begins at lvl 30 and before that is just an excuse to give players xp rewards). I know you really enjoyed that Garnett, but as someone that enjoys following a compelling story I can say that I wasn't enjoying the story until I hit 30, and that none of the stuff I did in character creation affects anything about me (it doesn't affect any character skills like you said in the cast), the game's main story, or the world.

    I probably sound like I'm not enjoying the game, even though I am. This game just really isn't any revolutionary take on MMORPGs to me. It seems like 90% standard fair.

    Thread Truncated. Click to see all 8 replies.