Weekend Confirmed 128 - Guild Wars 2, Transformers: Fall of Cybertron, Walking Dead
by Jeff Mattas, Aug 31, 2012 11:00am PDTIn this week's game-packed episode of Weekend Confirmed, Garnett Lee, Jeff Cannata, and Jeff Mattas are joined by regular guest Christian Spicer, and special guest Phillipe Bosher of Buried in the Credits. The crew discusses whether or not Guild Wars 2 brings a breath of fresh air to the MMO space, and a host of other games get some love as well. Forza Horizon, The Walking Dead, Transformers: Fall of Cybertron, and Thirty Flights of Loving are just some of the games on tap for critical dissection. And of course, things get wrapped up with a healthy dose of Finishing Moves.
Weekend Confirmed Ep. 128: 08/31/2012
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 00:00:31 – 00:29:31
Whatcha Been Playing Part 1 00:30:05 – 01:00:39
Whatcha Been Playing Part 2 01:01:28 – 01:33:57
Listener Feedback/Front Page News 01:34:51 – 02:08:44
Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
You can also catch up with Phillipe Bosher on his site, Buried in the Credits.
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Christian Spicer @spicer
Phillipe Bosher @pabosher
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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
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Comments
I haven't played Darksiders 2 yet, but I feel a lot of the "Mashup of all your favorite games" description applies very well to FoC. It takes a bunch of elements from other great games and strings them together in a polished and entertaining way.
Every single level is filled with memorable set pieces. The action is relentless, but the nature of the action changes frequently enough to keep the game feeling fresh the entire time.
Oh, and the final level.....
*** Light Spoilers ***
Every mission of the game has you take control of a different character with their own unique sets of abilities. This really helps with the diversity of the combat and level design (since each level is designed specifically around the character it features).
But when you get to the final mission, its almost like they looked at the entire game up until that point, found every particularly cool moment, and created a "Greatist Hits" mission out of those elements. Yet it does this without ever feeling repetitive, because of the way these elements are layered together.
Really, I can't recommend this game enough, even if you are not a Transformers fan.
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