Weekend Confirmed 128 - Guild Wars 2, Transformers: Fall of Cybertron, Walking Dead
by Jeff Mattas, Aug 31, 2012 11:00am PDTIn this week's game-packed episode of Weekend Confirmed, Garnett Lee, Jeff Cannata, and Jeff Mattas are joined by regular guest Christian Spicer, and special guest Phillipe Bosher of Buried in the Credits. The crew discusses whether or not Guild Wars 2 brings a breath of fresh air to the MMO space, and a host of other games get some love as well. Forza Horizon, The Walking Dead, Transformers: Fall of Cybertron, and Thirty Flights of Loving are just some of the games on tap for critical dissection. And of course, things get wrapped up with a healthy dose of Finishing Moves.
Weekend Confirmed Ep. 128: 08/31/2012
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 00:00:31 – 00:29:31
Whatcha Been Playing Part 1 00:30:05 – 01:00:39
Whatcha Been Playing Part 2 01:01:28 – 01:33:57
Listener Feedback/Front Page News 01:34:51 – 02:08:44
Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
You can also catch up with Phillipe Bosher on his site, Buried in the Credits.
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Garnett Lee @GarnettLee
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Christian Spicer @spicer
Phillipe Bosher @pabosher
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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
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Comments
To your point Garnett it does seem weird that they haven't fixed this problem yet, but then has anyone? I know the last three MMOs I've tried out (SWTOR, Trek Online, and Secret World) it was the same thing. Seems like a common architecture problem then something that they can just innovate their way out of.
Thread Truncated. Click to see all 3 replies.
Group finding is the biggest issue that faces new MMOs. SWTOR was almost unplayable for me at times because of how difficult it was to form a group. WoW had this same issue and it took them years to find a solution. We need a general agreement on what the best methods are, especially because the communities are already expecting a sublime solution like what WoW has now. You should never have to wait more then a few minutes to get into content that is still being actively pursued by the majority of the community.
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