Weekend Confirmed 128 - Guild Wars 2, Transformers: Fall of Cybertron, Walking Dead
by Jeff Mattas, Aug 31, 2012 11:00am PDTIn this week's game-packed episode of Weekend Confirmed, Garnett Lee, Jeff Cannata, and Jeff Mattas are joined by regular guest Christian Spicer, and special guest Phillipe Bosher of Buried in the Credits. The crew discusses whether or not Guild Wars 2 brings a breath of fresh air to the MMO space, and a host of other games get some love as well. Forza Horizon, The Walking Dead, Transformers: Fall of Cybertron, and Thirty Flights of Loving are just some of the games on tap for critical dissection. And of course, things get wrapped up with a healthy dose of Finishing Moves.
Weekend Confirmed Ep. 128: 08/31/2012
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Show Breakdown:
Round 1 00:00:31 – 00:29:31
Whatcha Been Playing Part 1 00:30:05 – 01:00:39
Whatcha Been Playing Part 2 01:01:28 – 01:33:57
Listener Feedback/Front Page News 01:34:51 – 02:08:44
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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
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Comments
But the other issue... you're freaking playing an MMO! With a map full of other players!!! When you have questions, all you have to do is type in the chat window. The community on GW2 has been extremely friendly and helpful... the game pretty much encourages this. I have never seen a question go unanswered in the chat window. The only thing I had to ask questions about was crafting and I certainly didn't find it frustrating to 'have to learn' crafting. Gamers already carry a stigma of being lazy some times... but being so impatient with a game that you get upset at not knowing everything about its mechanics within the first hour just seems like the pinnacle of laziness.
Thread Truncated. Click to see all 12 replies.
Games should *not* expect you to spend your time looking at faqs to play the game. That's just poor design. There aren't many RPGs (albeit single player ones) that I can think of that don't have some sort of tutorial level, even if it's optional.
By the same token, no, you don't want a game holding your hand the whole time ala FF13 either.
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