So after taking a few deep breaths, I braced myself as hordes of undead creatures starting rising from the swamps, consisting mostly of Risen Thralls, Brutes, and Grubs. They each hovered around level 6 or 7, which made them easy fodder for a large group. The rush ended with a pair of abominations, each of which proved to be just as simple to dispatch. Again, having players all hanging around not only lends to the social aspect of GW2, but it makes these quests a breeze. Giant abominations don't stand much of a chance against a group of 20 to 30 questers.
I was then introduced to the dynamic questing element. A nearby event was unfolding, as an Asura named Agent Rexx was in the middle of an escort mission. As they crossed paths with me, I could decide whether to join up with them or walk away and do my own thing. Considering my need to level up some more, I opted for the former. After taking down a pair of abominations that got in our way, Agent Rexx made his delivery and I was credited with full XP and loot for taking part in the mission. It's neat to watch the world unfold around me and for surrounding side quests to take place in real time. It makes GW2's world feel organic.
The character that Rexx made his delivery to was an NPC named Warden Spy Alarin. Alarin informed me of a separatist group of Sylvari known as the Nightmare Court. The Nightmare Court reject the teachings of the Ventari Tablet and choose to embrace the nightmares found within the Dream. Think of them as the Sylvari equivalent of the Sith, choosing to join the Dark Side by embracing their negative emotions. Alarin asked me to infiltrate Briarthorn Den, disguised as a member of the court, to save prisoners that the sinister sect seek to convert to their cause. So it was time for some good old-fashioned espionage.
My mesmer in natural surroundings.