The Secret World Issue 2 delayed due to layoffs

More bad news for The Secret World, Funcom's newly launched subscription MMO. The next content update, "Issue 2: Digging Deeper," has been delayed because of the company's recent layoffs.

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More bad news for The Secret World, Funcom's newly launched subscription MMO. The next content update, "Issue 2: Digging Deeper," has been delayed. Originally planned for an August 28th release, it has been pushed back to September 11th.

Oddly, Funcom has been upfront about the reason for the delay, noting that the company's recent downsizing has affected development. "As you may know, this week has been a challenging one for everyone at Funcom. We initiated a process of reducing costs after the launch of The Secret World and this has naturally affected the production schedule as we work on readjusting the team and our internal development processes," the company said in a statement.

Although Funcom says the layoffs are "temporary," it's clear that future updates will be affected by the downsizing. Still, the company insists that "we are working hard to get back on track as soon as possible... We will also continue to push out regular content like announced before."

"We appreciate your understanding and we apologize for the inconvenience," the company concluded.

Andrew Yoon was previously a games journalist creating content at Shacknews.

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  • reply
    August 24, 2012 4:00 PM

    Andrew Yoon posted a new article, The Secret World Issue 2 delayed due to layoffs.

    More bad news for The Secret World, Funcom's newly launched subscription MMO. The next content update, "Issue 2: Digging Deeper," has been delayed because of the company's recent layoffs.

    • reply
      August 24, 2012 4:17 PM

      Oh man, not sounding too good for the game :(

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      August 24, 2012 4:19 PM

      Sounds like this world is gonna remain ::puts on sunglasses:: a secret

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      August 24, 2012 6:38 PM

      I really thought the story and quests were streets ahead of other mmo's I've played. It felt like a solid single-player RPG most of the time. Except... for the combat. The 7 active and 7 passive skills and the enormous skill tree to choose from was a really great idea and I found it enjoyable to cobble together builds. But the combat was spam spam spam, use a finisher skill, spam spam spam. Pretty boring and stale.

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        August 25, 2012 5:45 AM

        This was my experience too; if they had somehow translated the combat system from AOC into a modern world setting I would probably still be playing.

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        August 25, 2012 6:35 AM

        I found the combat not only a spam fest but hard to control my character and also use my skills. I wish I could have gotten past that since I wanted to see the world. The ideas behind it really had me stoked to play.

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      August 25, 2012 5:35 AM

      As beautiful and genius this game is, the worst thing that could have happened to it was it being turned into an MMO. Played the free week, fell in love with the details, the injokes and ingenuity inherent in the game, hated it completely for being an MMO... that piano-gameplay of 1-2-1-2-3--2-1-2-2 destroys an otherwise epic game, imho.

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        August 25, 2012 6:02 AM

        i wonder how hard it would be to completely offline the game

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        August 25, 2012 12:56 PM

        Would have been perfect for the Guild Wars 2 model.

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