SimCity multiplayer to simulate a global market

Lead designer Stone Librande sheds a little more light on the ways you and your friends can work together, or against each other, in the upcoming SimCity.

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Update - Clarified the ability to play without friends.

The newest iteration of SimCity adds online features, letting you connect your friends' cities with ease and create an inter-working economy. Being a sim city, Maxis is attempting to create an approximation of how a real economy works. Just like cities can have friendly relationships and rivalries, your SimCity can too.

An online connection is required, but you don't have to play with anyone. You could set up your own private world with a system of interconnected cities if you'd like. But it will be easier to use the built-in friends list. The CityLog gives updates on what's happening around the other towns, and Maxis will regularly make global events that will require people to work together to complete large goals.

Perhaps one of the most interesting additions to the game's online functionality is the global market, which allows the buying and selling of commodities. Some resources are finite, and prices will fluctuate based on demand. You'll only be able to trade within your region.

"When you get real personalities involved, compared to playing by yourself or AI, the game takes on an extra depth to it," lead designer Stone Librande told IGN. "Sure, your neighbor might be a jerk or he might not play the way you really want to, but in terms of feeling like you're running a city and dealing with problems real cities have to face? It's kind of a cool story comes out of it."

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From The Chatty
  • reply
    August 23, 2012 10:30 AM

    Steve Watts posted a new article, SimCity multiplayer to simulate a global market.

    Lead designer Stone Librande sheds a little more light on the ways you and your friends can work together, or against each other, in the upcoming SimCity.

    • reply
      August 23, 2012 10:42 AM

      hmmm.. did EA chop PopCap to help offset costs from this? Or did PopCap make a negative comment about the Sims IP? gotta wonder at the interesting timing...

    • reply
      August 23, 2012 1:27 PM

      "You can still play offline if you want, and even build your own system of interconnected cities, but it will be easier to use the built-in friends list."

      -- Is this confirmed for sure? I haven't heard or read this anywhere (maybe I'm just not reading news often enough). Does this mean we can save anywhere anytime and have my own cities interconnected with each other offline and not connected to the 'global market'?

      If this is the case, MAYBE i will give this game a chance. Price point, DLCs, no mod support or terraforming, and always online (and connected) are the main reasons I do not want this game to begin with...

      • reply
        August 23, 2012 2:35 PM

        you forgot Origin!

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          August 23, 2012 3:33 PM

          While I do not exactly like Origin, I have BF3 and currently playing it and do not exactly have a problem with it. As long as it allows me to play offline and save/load whenever I want (instead of permanent save state in a server somewhere someplace),I guess it is fine.

          If it is going the way BF3 is (Battlelog BS website), then I think I'll pass. BF3 is more than enough.

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        August 23, 2012 2:48 PM

        I didn't think it required always online and connected, it just needed a connection to launch.

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        August 23, 2012 5:53 PM

        Don't think of the new game as SC4 with mods turned online, cause that's stupid and shallow.

        This is a reboot, an online game. This is not just the old roleplaying game that you know anymore.

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