Weekend Confirmed 126 - Darksiders 2, Sleeping Dogs, Papo & Yo

By Jeff Mattas, Aug 17, 2012 11:00am PDT

On this week's episode of Weekend Confirmed--recorded guerrilla-style in Garnett's apartment--much new gaming goodness is discussed. Jeff Cannata, Jeff Mattas, and regular guest Andrea Rene join Mr. Lee at his humble abode to give their impressions of games like Sleeping Dogs, Darksiders 2, and Papo & Yo, just to name a few. Episode 126's other topics include the successes and failures of motion-control in video games, Sony's impressive Gamescom 2012 showing, and Mistwalker's 2008 RPG, Lost Odyssey. Finishing Moves closes things out in the usual style, and includes some more new iOS game recommendations.

Weekend Confirmed Ep. 126: 08/17/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:31 – 00:27:38

    Whatcha Been Playing Part 1 00:28:11 – 00:59:50

    Whatcha Been Playing Part 2 01:00:45 – 01:31:06

    Listener Feedback/Front Page News 01:32:05 – 02:03:00

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Andrea Rene @andrearene

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments

  • I've found that some games are impossible to be given a score review because aspects of their game are so polarizing.

    A recent example of this is Spelunky. I totally loved the game. One of my favorite parts of the game is that the levels are random. To be good at Spelunky is to understand the mechanics of the game and not about memorizing the layout of the levels like so many other old school platformers.

    A friend of mine thought the game was broken. He found it incredibly frustrating, random, and punishing every time he died. He said he would have liked it a lot more if there was at least some persistence to keep his loot instead of losing everything with each death.

    He hated pretty much everything I loved about the game. Even so I found a lot of his complaints, totally valid, but that's just not what Spelunky is. Unfortunately, what a game "is" or should be, is different for different people. As a reviewer, I would be torn to give it a high score representing a recommendation, yet at the same time knowing that a lot of people will hate the game. There are a number of other games that have fallen into this camp recently, Demon's Souls, Deadly Premonition, etc.

    Thread Truncated. Click to see all 2 replies.

    • Another example of this is Persona 4 Arena. Jeff Gerstmann gave it 4 stars in his review, but did temper it with statements that it's a Blaz Blue style game, and mentioned, " if it wasn't for the Persona hook, I doubt I'd stick with P4A... but it's a HELL of a hook." In that review and the Bombcast that week, he also talked about the story mode, and how it's non-branching, and "hours of hitting A", and said, "If you're looking for... inner monologues from the characters on this fighting game's roster, as they go through this new adventure... it's AWESOME."

      I've been playing P4A for the past week, and I usually really don't like competitive fighting games because I get clumsy with the controls, which usually means I end up getting destroyed by the computer AI or the other player. But I played Catherine last year for the story mode, and had lots of fun with it (though I did admittedly have more fun playing the Japanese language version the first time, for the hilarious non-sequitur effect of trying to guess what they were saying). So I jumped on P4A, on a whim... and ended up finding that I really really love the story mode, as the writing is excellent, and explores some interesting aspects of social interaction and psychology (seriously, are the writers on Atlus psychology majors or something?). I really connected with Labrys' story in particular; it literally drove me to tears, because I had gone through experiences like that, and it had conveyed emotions that I had experienced, so there were points where I was thinking to myself, "Yes, I've been there! I know how you feel!" So for me, P4A ended up being really awesome writing, and a good intro to the Persona universe for someone who was scared away from the series due to Japanese RPG mechanics, or not having owned a PS2 or PSP. And as a bonus, there's a fighting game in there, and instead of the sparse, cringeworthy story mode writing in most fighting games, there's the Persona writing.