Weekend Confirmed 126 - Darksiders 2, Sleeping Dogs, Papo & Yo

By Jeff Mattas, Aug 17, 2012 11:00am PDT

On this week's episode of Weekend Confirmed--recorded guerrilla-style in Garnett's apartment--much new gaming goodness is discussed. Jeff Cannata, Jeff Mattas, and regular guest Andrea Rene join Mr. Lee at his humble abode to give their impressions of games like Sleeping Dogs, Darksiders 2, and Papo & Yo, just to name a few. Episode 126's other topics include the successes and failures of motion-control in video games, Sony's impressive Gamescom 2012 showing, and Mistwalker's 2008 RPG, Lost Odyssey. Finishing Moves closes things out in the usual style, and includes some more new iOS game recommendations.

Weekend Confirmed Ep. 126: 08/17/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:31 – 00:27:38

    Whatcha Been Playing Part 1 00:28:11 – 00:59:50

    Whatcha Been Playing Part 2 01:00:45 – 01:31:06

    Listener Feedback/Front Page News 01:32:05 – 02:03:00

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Andrea Rene @andrearene

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments

  • I still think a niggling problem with the Vita is that Sony didn't build it from the ground up as an extension of PSN, rather than another arm of their precariously divided digital platforms. To me, adding Playstation Mobile to the pie only makes it worse. It would have benefited their strategic positioning in the market so much more to create a OS platform that would allow titles like Pixel Junk, Flower, Braid, Trine, and Limbo to be transported to handheld hardware.
    In today's market, the industry can't afford to support another ivory tower for software. It doesn't matter how many gizmos and whose-a-whatzees Sony packs into the hardware. They should have learned this with the PS3---they made an expensive, proprietary platform, while Microsoft made a platform that allowed PC developers to easily reach new audiences. Having first party developers is a nice thing, but as long as Sony is so bullheaded about making Playstation devices individual islands, their business will continue to suffer.