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Weekend Confirmed 126 - Darksiders 2, Sleeping Dogs, Papo & Yo

by Jeff Mattas, Aug 17, 2012 11:00am PDT

On this week's episode of Weekend Confirmed--recorded guerrilla-style in Garnett's apartment--much new gaming goodness is discussed. Jeff Cannata, Jeff Mattas, and regular guest Andrea Rene join Mr. Lee at his humble abode to give their impressions of games like Sleeping Dogs, Darksiders 2, and Papo & Yo, just to name a few. Episode 126's other topics include the successes and failures of motion-control in video games, Sony's impressive Gamescom 2012 showing, and Mistwalker's 2008 RPG, Lost Odyssey. Finishing Moves closes things out in the usual style, and includes some more new iOS game recommendations.

Weekend Confirmed Ep. 126: 08/17/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:31 – 00:27:38

    Whatcha Been Playing Part 1 00:28:11 – 00:59:50

    Whatcha Been Playing Part 2 01:00:45 – 01:31:06

    Listener Feedback/Front Page News 01:32:05 – 02:03:00

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Andrea Rene @andrearene

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.





Comments


  • Wanted to comment on the Video Game review content vs Scores issue.

    I don't read reviews. I used to read reviews when the primary way to get information about a game was in magazines. With how easy it's become to put up video I'd rather simply see the game for myself so I'll go watch a Let's Play video or a "Quick Look" on giantbomb.

    To me the written review is an obsolete medium that was useful when putting a picture in front of someone was difficult. I used to love reading computer gaming world because that was the only place you could see a lot of that info.

    The internet has changed that. And youtube and other video hosting services have made it possible to see for myself what so many reviewers are taking the time to write about.

    Show me actual gameplay. I don't want to read someone else trying to describe it when you can just as easily watch it first hand and decide for yourself.













  • So in hyping myself up for the Dark Souls PC relaunch and mistakenly thinking the DLC was also this week :(

    I went back to before I was listening to the archive episodes about the game and was wondering how far all you guys actually got through the game? I agree with JeffC that the earlier areas are not 'hard' but once you truly open the world and the real quest begins I think the bosses transmute into much harder creations that are even more taxing on the player, along with the regular foes.

    Ornstein & Smough / The Four Kings are more than just things which require patience.



  • I just wanted to chime in and say that I personally think Garnett is a little biased when looking at the Japanese developed games like Puppeteer and Rain. I also think they look great, and there is no doubt that Japan has its own strengths and unique take due to their culture. Japanese developers can create games that Western developers can't (and vice versa). So, yes, they are super valuable, and I want to see more games like that.
    However, to say that they have a monopoly on those types of games is just not accurate. You can definitely make a case that Japanese Publishers are more willing to promote those ideas (i.e. AAA), but that just further cements my point that, if anything, we should be pushing Western Publishers to give more attention to the creative Western games that already exist.
    I just don't think we should make it sound like Japan is the savior of these creative games. They just have their own take. I think Japan gets a write-off a little too easy sometimes. They create a few games like this, and they sometimes get more praise than the dozens of Western games released at the same time.
    I fully appreciate Garnett's viewpoints, and I just want to clarify that I'm not upset or yelling or saying that Garnet is "stupid" or anything like that. I just wanted to give my counter view..in a respectful way. :) It's a complicated conversation, I think...hard to put into a short post, but I hope I was clear enough.

  • So, holodeck. Even though we won't see it in our lifetimes (perhaps ever, given that it seems a little too sci-fi), I got to thinking, purely a hypothetical post:

    If you guys were operators/creating the regulations governing its use, how would you do it? I think TNG barely scratched the surface of the...questionable...ethics of a true simulator.

    1. How do you approach copyright?

    The same way we do now? In current day, we have idiot companies squawking if you use one of their characters names for a half second in a movie or game, so how far does it go in the future? Would there be some huge fine for creating a Batman program?

    2. How do you approach personal rights/privacy?

    So, given that everyone )yes, everyone, don't lie) would undoubtedly create a sex program featuring a celebrity or something right off the bat, how does that work? It's just a projection of light, but is it infringing upon their personal rights to create a hologram of him/her? Personally, I wouldn't care if someone wanted to use my likeness, and I doubt most people would. Any usage of my person is a projection of me and not my actual self, so I don't see how I could complain in any way.

    3. How do you approach violence/crime?

    What if you had a potential murderer, pedophile, rapist, or some other such delinquent who wanted to use the holodeck to get their "fix"? Do you allow it? Not only is there no harm in what they do inside a simulation, but it keeps them from doing it in the real world where actual people could be victims. How tight would your restrictions be?

    There are probably a million other questions just as disturbing. :/




  • I've found that some games are impossible to be given a score review because aspects of their game are so polarizing.

    A recent example of this is Spelunky. I totally loved the game. One of my favorite parts of the game is that the levels are random. To be good at Spelunky is to understand the mechanics of the game and not about memorizing the layout of the levels like so many other old school platformers.

    A friend of mine thought the game was broken. He found it incredibly frustrating, random, and punishing every time he died. He said he would have liked it a lot more if there was at least some persistence to keep his loot instead of losing everything with each death.

    He hated pretty much everything I loved about the game. Even so I found a lot of his complaints, totally valid, but that's just not what Spelunky is. Unfortunately, what a game "is" or should be, is different for different people. As a reviewer, I would be torn to give it a high score representing a recommendation, yet at the same time knowing that a lot of people will hate the game. There are a number of other games that have fallen into this camp recently, Demon's Souls, Deadly Premonition, etc.


  • I am so excited about Remember Me. It looks like a combination of Blade Runner and Ghost in the Shell.

    Darksiders 2 combines the structure of Zelda, the combat of God of War and the loot of Diablo. But does it achieve those aspects as well as any of those games, and does it offer the variety that those games flaunted? Combining those things shouldn't be the selling point of Darksiders 2; enhancing those things should be.

    Sleeping Dogs looks pretty cool. I'm not a fan of open-world games, but it could hook me in because of its Hong Kong Cinema feel. The storyline reminds me of 'Infernal Affairs' - one of my favourite Hong Kong films.

    Papo & Yo does not interest me. The gameplay looks dull and buggy. I'll probably wait a few months and read the Wikipedia plot synopsis or something.




  • I only look at reviews if I don't know anything about the game, or whether I'm sitting on the fence about getting it. Games like Batman, Mass Effect, or Uncharted that I have waited months for I'm buying at midnight.

    When it comes to reading reviews, the first thing I do is look who is writing the review. If I don't recognize the name I really don't put much stock in the review. I listen to various podcast from different gaming sites. This is how I get to know the mind set of the person giving the review. Knowing this I can make a better informed decision if I should pick this game up.

    I don't necessarily think review scores are bad. I've been influenced to buy a game and not to buy a game based on a number. I read ign, I saw they game Deus Ex: Human Revolution something like a8 or 9. I had no interest in that game but after reading the review I bought it and loved it.
    Papo & Yo was a game I was somewhat interested in playing. When I saw the review score of a 4 out of 10. My desire to play that game was gone. Whether is right or wrong, I don't know. Since then I have gone a read the review. It scored so low for numerous game breaking bugs. I think there are so many opinions on what a review should or shouldn't be you'll never please everybody.

  • I still think a niggling problem with the Vita is that Sony didn't build it from the ground up as an extension of PSN, rather than another arm of their precariously divided digital platforms. To me, adding Playstation Mobile to the pie only makes it worse. It would have benefited their strategic positioning in the market so much more to create a OS platform that would allow titles like Pixel Junk, Flower, Braid, Trine, and Limbo to be transported to handheld hardware.
    In today's market, the industry can't afford to support another ivory tower for software. It doesn't matter how many gizmos and whose-a-whatzees Sony packs into the hardware. They should have learned this with the PS3---they made an expensive, proprietary platform, while Microsoft made a platform that allowed PC developers to easily reach new audiences. Having first party developers is a nice thing, but as long as Sony is so bullheaded about making Playstation devices individual islands, their business will continue to suffer.

  • The perfect review has no score. Putting a score on an experience is one of the most counter intuitive ideas in journalism. To experience a competition, a story, an adventure or a world and then put a number on it is so draconian and crude.

    The fact that the 1-10 system is a joke aside, a single sentence has more power and insight than a single number.

    The perfect review just talks about the reviewer's experience with the game, what they enjoyed, what they didn't enjoy. If it has to be summarized it should have a little 'pros and cons section and if there really needs to be a final word or score it should be either 'buy', 'try'' or 'deny'. At the end of the day a game is either worth your time or it isn't. End of story.

  • I enjoy reviews that talk about the the full experience. I like hearing about five different reviews when I make a "prejudgement". A reviewrs opinion is just that, their opinion. What I do find irritating is that I feel like people are hunting for trolling opportunities instead of having a conversation. Darksiders, for example, had some frame rate issue, camera issues, and a loss of quest issue. DID THEY CORRECT THAT. I don't care about trailers, I don't care about hype, I want to know if the game improves. Some reviewers never get past "the hype" and they forget to dissect the game.