Wii U GamePad could serve as second monitor for local multiplayer

A patent showcases how the Wii U could do away with "split-screen" gaming entirely.

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Nintendo has spent a lot of time touting Wii U's ability to create new asymmetrical multiplayer experiences. However, what if you want some synchronous symmetrical multiplayer--like the good ol' days? Wii U will be able to do that as well, and could do away with "split-screen" gaming entirely.

The Wii U GamePad also doubles as a Wii sensor bar. That means one player could play on the TV, aiming his or her Wii Remote. The other player could be facing a different direction, pointing a different Wii Remote at the Wii U GamePad, which serves as a (tiny) television.

A patent unearthed by Nintendo World Report shows the various ways two gamers can play multiplayer with both a Wii U GamePad and a TV.

The GamePad and Wii sensor bar could be placed next to each other, if two players wanted to sit side by side. To ensure the Wii Remotes don't get too confused, "the system can rapidly alternate activation of each sensor bar." Additional players could be added to this set-up, provided there are additional GamePads.

Nintendo hasn't shown off this multiplayer method in public, and it seems potentially cumbersome to implement in real life. But hey, this would be a very Nintendo approach to throwing LAN parties.

Andrew Yoon was previously a games journalist creating content at Shacknews.

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  • reply
    August 15, 2012 4:30 PM

    Andrew Yoon posted a new article, Wii U GamePad could serve as second monitor for local multiplayer.

    A patent showcases how the Wii U could do away with "split-screen" gaming entirely.

    • reply
      August 16, 2012 8:42 AM

      Seems a little awkward having one person play on a 42" TV and the other on a 6" gamepad they hung on the wall.

      Even assuming you only play on a monitor sized TV, nowadays your screen is going to be at bare minimum 18 inches, so 4 player splitscreen on that would be like 4 9" screens. On my TV it'd be 21" per player.

      I think it'd work a lot better with the Zelda Four Swords format, where the controller is being used as both the screen and the controller, which can handle what happens when you go off screen.

    • reply
      August 16, 2012 9:11 AM

      Great, as expected

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