Drakan Interview
by Clay Mitchell, Aug 03, 1999 3:07pm PDTAvult has a interview with Alan Patmore, the lead designer of Drakan and president of Surreal software discussing Drakan. Here's a clip:
AVault: As you look at the near-finished product, how closely does it resemble the initial concept? What things are different, and do you feel these changes were for the better? Patmore: ...as we started designing the game and seeing what we could do with the technology, we realized we were limiting the player, so we introduced Rynn. In that instant, we realized Drakan was different -- and special. The combination of Rynn and the dragon was perfect.
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