Two key Bioshock Infinite devs leave Irrational
by John Keefer, Aug 09, 2012 3:15pm PDTBioShock Infinite has had its share of hiccups during development, forcing its release date back to 2013. But now, two key members of the development team have left Irrational Games, possibly throwing the game into even more uncertainty.
Art director Nate Wells and Director of Product Development Tim Gerritsen have left the developer, according to Gamasutra, and Wells confirmed the departure with a brief tweet (since deleted) saying he had a new job and details would be coming soon. Irrational head honcho Ken Levine didn't let too much time pass before announcing via Twitter that Scott Sinclair, art director on the original BioShock, would be taking over for Wells.
There is less info on Gerritsen's departure, other than his LinkedIn page listing that he left Irrational this month.
New game releases of May 20-26
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U










Comments
Two key developers on Irrational's delayed Bioshock Infinite have left the company.
Two key developers on Irrational's delayed Bioshock Infinite have left the company. : Shacknews
Thread Truncated. Click to see all 7 replies.
Although, if they left, maybe it's because they weren't happy with what was being created. That would be sad. I have high hopes for this game :(
You must be logged in to post.