"Most of the time when you're developing a game there are other points of reference to go look at," Land explained. "For example, if the aiming doesn't feel right in an FPS, a good designer can go play any of the hundreds of FPS's out there, deconstruct them, and figure out what they did. For Kinect games, this isn't an option, as you're often the first person solving all of these problems. This is what makes it challenging, but also exciting -- it's not every day you get to figure things out from scratch. For QA, the most important thing is getting a steady stream of people who have never played the game before to try it out. It's amazing how many different ways simple commands like 'reach out and slap the shot to move it mid-air' can be interpreted. If your game is good, you will account for as many of those interpretations as possible, as opposed to trying to make the player do movements a certain way that might be unnatural to them."
On that note, Lang is optimistic about Kinect's future, but makes sure to note that the genre of game has to feel natural to the sensor. "I think there's a lot of opportunity to do cool stuff with Kinect," he said, "but it has to be a good fit. It's much better to have an awesome idea for a game and say, 'Hey you know what, this would work better on Kinect' than to shoehorn in any idea to the platform."
Lang hopes to offer more content with Wreckateer, but confesses that the game's future lies in the hands of Microsoft. As for whether Iron Galaxy would make a whole new Kinect game from scratch, Lang relishes the idea. "This project was a blast to work on," he said. "It's super exciting figuring things out for the first time, and when it works out in the end it can be very rewarding."
In the meantime, Iron Galaxy will put the finishing touches on Marvel vs. Capcom Origins, which is slated to arrive on XBLA and PSN in September. They are also currently working with Twisted Pixel to release upcoming iOS and Windows Phone 7 versions of Ms. Splosion Man.
Blow through castle walls with the right motions