Carmack sorry about performance of Rage on PC
by John Keefer, Aug 03, 2012 6:00am PDTRage was a mess when it came out on PC in late 2011, and while patches improved the game, it was still frustrating to play. id Software's John Carmack apologized to QuakeCon attendees on how "badly we handled the game in the PC space."
As part of his keynote, Carmack said that he was happy with Rage's gameplay, but that the company could have taken more time on things like the checkpoint save system and the weak ending. But he said it was "inexcusable" to release the game on PC when half the users could not play the game because of driver issues. "There's just no way to argue our way out of it."
He said that PC is far better as a platform when it is working right, but PC instability is always an issue when compared to consoles because of driver issues. "It was optimistic naivete. We tried to get the drivers to work the way they were supposed to, but we weren't smart about the fact that most people wouldn't have these drivers if everything had gone right."
He promised the company would do better going forward, even saying there was talk of making a Rage 2 to fix all the issues and do it right, but because of the company's limited resources, it was decided that all the efforts would focus on Doom 4.
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Rage was a mess when it came out on PC in late 2011, and while patches improved the game, it still was frustrating to play. Id Software's John Carmack apologized to QuakeCon attendees on how "badly we handled the game in the PC space."
Rage was a mess when it came out on PC in late 2011, and while patches improved the game, it still was frustrating to play. Id Software's John Carmack apologized to QuakeCon attendees on how "badly we handled the game in the PC space." : Shacknews
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Back in 2009, when I saw that demo, I thought it was okay in the non-FPS segments, pretty damn good in the FPS mission segment, but I thought it was going to be cleaned up and streamlined a bit. If someone had time-traveled and said, "Hey, it's going to play exactly like that for 8 hours, plus about 4 mandatory annoying cart races", I would've been disappointed.
I like Rage; it's a bit of a flawed gem, though most of the flaws (car races, dialogue sections, boring economy) get in the way of what I love (FPS missions, buying as much ammo as I want for the fun weapons), and I still sigh at wasted opportunities (no non-vehicular hub world combat; at least throw a couple hordes of mutants running around so I can run over them, or jump out of my buggy, hide behind it for cover, and take down some muties with the assault rifle).
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