Weekend Confirmed 123 - Outernauts, Ratchet and Clank, Dynamite Jack

By Jeff Mattas, Jul 27, 2012 11:00am PDT

While Garnett is away in Seattle on business, the two Jeffs (Cannata and Mattas) are joined by Insomniac's James Stevenson and Shacknews Daily contributor and video guru Ryan Calavano to talk about this week's gaming news, as well as some stuff they've been playing during the summer wait for mainstream releases. Insomniac's recently-launched Facebook game Outernauts gets some love, and the new Ratchet and Clank HD collection and upcoming downloadable installment, Full Frontal Assault get some hype. Mobile iOS goodness, including Dynamite Jack and Great Big War Game, get some of the spotlight as well, before the crew brings it home with another batch of Finishing Moves.

Weekend Confirmed Ep. 123: 07/27/2012

Subscription Links:

Here's a handy pop-up player so you can listen from right here on the page. Let us know how it works for you.

If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 123 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:49 – 00:27:29

    Whatcha Been Playing Part 1 00:28:49 – 00:55:55

    Whatcha Been Playing Part 2 00:56:38 – 01:27:37

    Listener Feedback/Front Page News 01:28:38 – 01:59:07

This podcast is brought to you by SquareSpace.com. Squarespace.com, the fast and easy way to publish a high-quality website or blog. For a free trial, go to – SquareSpace.com and enter the code WEEKENDCONFIRMED7.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

James Stevenson @JamesStevenson

Ryan Calavano @RyanCalavano

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

Click here to comment...


  • On project Copernicus, according to the article Curt Schilling's main motivation for making the game was to get "Bill Gates rich". It looks like his brilliant plan was to just copy World of Warcraft. No wonder it was a disaster.

    On SWTOR and Future MMOs...This genre is desperately in need of new combat and quest mechanics. Everyone should be well aware of this by now. We need action-RPG combat that is actually fun and deep. Demon Souls, Fallout 3, and the failed MMO Tabula Rasa are all example of games with combat that was vastly more entertaining than SWTOR.

    But how do you generate enough content to keep fans sated when 1 year's worth of development yields only 1 week of gameplay? Not with PvE (player vs. environment, fighting NPCs basically), I think WoW has shown the limits of what can be done with this model. PvE in MMOs has ALWAYS been boring, and relies on a complex reward system of loot and xp to keep players interested. Future multiplayer games need to focus on PvP-based content, that is the only way to keep gameplay varied and interesting for 1000s of hours. So far PvP in MMOs has been very brutal, developers need to find a way to make it more accessible to casual players. There should be multiple ways to play, appealing to different kinds of players. Quests need to involve players in PvP while making it meaningful.