Diablo 3 inviciwizard exploit fixed

A Diablo III hotfix has resolved the issue of invulnerable wizards, though it seems the bug may have been in the game for at least a month.

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Cloned items were a nuisance in Diablo II but the addition of a real-money auction house to Diablo III makes trading serious business--actual business, in fact. Anything which disrupts the market will inspire far more fury when people can earn actual cash money, so Blizzard should be extra vigilant. No surprise, then, that the recently-publicised invulnerable wizard bug has been hotfixed out, though it may have been exploited by players for quite some time.

"We are currently rolling out a hotfix for a recent bug regarding invulnerable Wizards," Blizzard said in the wee small hours of the morning. The developer urges players to formally report any exploitable bugs or hacks they may find.

However, while the bug has only recently received widespread attention, it may have been around for far longer. A YouTube video seeming to demonstrate the bug was uploaded on June 22, so people could have been exploiting this for at least a month--they simply didn't spread the knowledge around everywhere.

Inspired by how soon this was fixed after it went public, one player has already shared an old Barbarian exploit which gives huge amounts of life leech, hoping Blizzard will act quickly.

From The Chatty
  • reply
    July 24, 2012 6:00 AM

    Alice O'Connor posted a new article, Diablo 3 inviciwizard exploit fixed.

    A Diablo III hotfix has resolved the issue of invulnerable wizards, though it seems the bug may have been in the game for at least a month.

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      July 24, 2012 6:03 AM

      one month of invincible wizards farming inferno and polluting the AH. good times!

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        July 24, 2012 6:35 AM

        [deleted]

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          July 24, 2012 6:44 AM

          there's a big difference between some life on hit and being purely invincible, no? You're saying that if I had enough LOH I could faceroll inferno? if farming efficiency is a function of survivability and this makes you immune to everything it has to be more profitable, no?

          • Zek legacy 10 years legacy 20 years
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            July 24, 2012 7:11 AM

            With enough gear you can certainly faceroll Inferno, especially if your goal is pure tankiness. The only damage these exploits have done is allowed people to do it for cheaper than should be possible, which ultimately just means they get to farm Act 3 instead of say Act 1.

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            July 24, 2012 7:29 AM

            [deleted]

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            July 24, 2012 8:50 AM

            Anyone with what's currently considered decent gear is basically invincible in Inferno. There isn't anything special about it.

            Being able to kill shit quickly is what matters and this glitch has no impact on that. They best they could do is built a super-glass cannon that used this glitch to avoid repair costs, but between the gear & the wizards skills it's not going to have any noteworthy impact on their ability to farm.

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          July 24, 2012 6:47 AM

          it certainly increases their chances of getting ilvl 63 items. what was stopping someone from stacking MF gear, going invincible and continuously clearing act 3 and 4? ilvl 63's would be raining

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            July 24, 2012 7:31 AM

            [deleted]

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              July 24, 2012 7:38 AM

              was that with 100% MF/GF? also CHEATER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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              July 24, 2012 7:56 AM

              obviously it doesnt guarantee item rolls are going to be good, but it slightly increases their chances in getting better items.

              to be clear, I dont think it had a huge impact on the AH, but I'm sure it impacted it a little bit.

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              July 24, 2012 8:08 AM

              [deleted]

              • Zek legacy 10 years legacy 20 years
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                July 24, 2012 8:12 AM

                Assuming he's talking about rares, it doesn't sound far off. 8% of drops in Act 3-4 are i63. If you averaged 1 rare per minute that would be 9.6 ilvl63 rares in 2 hours.

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          July 24, 2012 8:19 AM

          [deleted]

          • Zek legacy 10 years legacy 20 years
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            July 24, 2012 8:21 AM

            If there were people abusing this for the past month, it wasn't many or the news would have broken sooner. The mainstream public didn't have it for longer than 24 hours, which really isn't enough to impact the AH in any measurable way. There are a lot of people who are already legitimately farming that efficiently.

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            July 24, 2012 8:23 AM

            [deleted]

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            July 24, 2012 8:42 AM

            Less than you probably think. How much dps do you think their mf set does?

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              July 24, 2012 8:53 AM

              Probably a shit ton.

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                July 24, 2012 8:54 AM

                Not without spending a lot of gold/money on it. Even then, if you have a "shit ton" of dps you're invulnerable anyway making this glitch a non-issue.

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      July 24, 2012 6:21 AM

      Now they need to fix the Barb glitch with Furious Charge and cutscenes.

      http://www.youtube.com/watch?v=ofA0D9rwunY
      http://www.youtube.com/watch?v=btAwg-Ib8EE

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      July 24, 2012 8:12 AM

      damn. didn't get to use it. :(

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        July 24, 2012 9:44 AM

        is this reflected in their hotfix "journal"?? can't seem to find the battle.net hotfix page

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      July 24, 2012 9:43 AM

      The Invinciwizard: no longer a viable build.

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      July 24, 2012 10:03 AM

      [deleted]

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        July 24, 2012 10:13 AM

        You've been penalized the whole time. You are working your way to an endboss that doesn't drop loot. 5NV stacks 225% MF Diablo Inferno drops level 55 rares. It's a big waste of time.

        • Zek legacy 10 years legacy 20 years
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          July 24, 2012 10:21 AM

          Video games? Wasting my time? Well I never!

          Nobody ever said the objective of the game was to farm Diablo himself.

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            July 24, 2012 10:27 AM

            I never said farm him.

            I said there is no reward for spending all your time and efforts gearing your character up to be able to progress to the end of the game and kill the last boss on the hardest difficulty.

            Even if they made it so the first time you kill him and get the achievement you get one guaranteed level 63 rare and maybe a 50% chance at a set or unique item, you'd have a goal to work towards.

            The way the game is now, there is almost no point to progressing, you can just keep farming act 2 forever until you get sick of it.

            My issue is they messed up loot and drops, not gameplay. The gameplay is fun.

            • Zek legacy 10 years legacy 20 years
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              July 24, 2012 10:32 AM

              They are going to add first-time bonuses back to the Nightmare/Hell bosses at least, and I suppose it would be nice if the Inferno bosses had an extra nice progression reward. If you got a free legendary/set piece or something for it though people would feel obligated to get rushed through the content for the cash influx to gear themselves properly for earlier acts.

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                July 24, 2012 10:40 AM

                The desire to rush through content is completely up to the individual though. The climax of the game is a huge let down they way it is setup now. If someone wants to rush through and kill Diablo for loot, then go back to Act 1, where is the harm in that? At least straight players like mnok would have something of a goal to work towards other than a banner and the end credits.

                • Zek legacy 10 years legacy 20 years
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                  July 24, 2012 10:47 AM

                  The incentive system has a big effect on people's enjoyment of the game. Everyone hated the loot table before 1.0.3 because they felt compelled to progress to later acts well before it was actually fun to play there. The same thing would happen with your suggestion - the incentive of a free legendary would be sufficient to get me to play a cookie cutter ultra-defensive progression build until I could get it, but I wouldn't have much fun in the process. Or I would get someone to rush me through and now I've undermined the accomplishment of beating it properly.

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                    July 24, 2012 2:28 PM

                    People only feel compelled to rush to a harder area because there is no good loot dropping where they are currently, and this takes place throughout the game. That is a flaw within the game. You should be rewarded for killing bosses, and finishing difficulties. There is a strong feeling of cheapness to the game in that you buy specific items for specific class builds in order to be able to progress efficiently. Farming champion packs and elites all day with full MF and NV stacks can yield nothing of value. At least if you could kill a boss and know there is even a 1% chance at a specific legendary drop, killing him would be more meaningful. Hopefully they address the loot issues in future patches.

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