Weekend Confirmed 122 - DYAD, Borderlands 2, Metro 2033

By Garnett Lee, Jul 20, 2012 11:00am PDT

Garnett and the two Jeffs are joined by regular guest Andrea Rene this week to liven up the summer gaming drought with discussions about a number of games and some recent news. The psychedelic action game DYAD gets praised some more, and some fresh Borderlands 2 details are shared. In the spirit of clearing out summer backlogs, Garnett finally dives into the post-apocalyptic Russian subway system of Metro 2033, and comes away quite impressed. The mild controversy surrounding the Fez patch also gets discussed, before the crew brings it all home with Finishing Moves.

Weekend Confirmed Ep. 122: 07/20/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:48 – 00:30:25

    Whatcha Been Playing Part 1 00:31:19 – 01:09:35

    Whatcha Been Playing Part 2 01:10:19 – 01:31:43

    Listener Feedback/Front Page News 01:32:33 – 02:10:47

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Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

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Original music in the show by Del Rio. Get his Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

Del Rio's newest album, Club Tipsy, has also been released! Check out his official web page for more information.

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  • Is the real problem with Diablo 3 that Blizzard doesn't really understand the end game of their own games? WoW included? With every expansion I continue to feel that WoW is being built with the idea that what drives end game players is the loot grinding. The mechanics that they are creating only seem to at once make it easier to get access to content from lower levels through the cheapening of previous levels of equipment, followed by the ever engorging mountain top of the top tier stuff. They don't really offer any incentives other then loot. Same for Diablo. They've created the systems to support the attaining of better and better loot. That loot then leads to different areas that offers more loot then on to other places with addititional loots. The change with 3 was that it added a link in this chain and with the addition of the Auction House where after the second difficulty you only advance in loot tables by grinding money instead of loot directly.

    The problem with all of that is that the core reason anyone I've known still plays those games after all these years is the community, not the actual game. We didn't continue to raid in my now non-existent guild because of loot it was so we could say, "look at what our guild did". The loot was the facilitator and the status indicator of achievement and not an end unto itself. Again I'm only talking about the end-game which I would assume is where most of those 10 million people are spending there time now. The biggest gain in my estimation for the game were the strides made to make the raiding more accessible to everyone in the Wrath content, which led to reversals of almost all those gains in the subsequent cataclysm release, then re-gaining some with raid finder stuff.

    I mean you see the drop off in players because Diablo isn't capable of recreating the community of WoW becuase the grouping that you can do with the game isn't on the same level. Purely on the level of capacity. Additionally there isn't any interaction with the community in the completion of the goals of the game. I mean raiding in WoW essentially requires you to spend hours on the internet in the community figuring out how to complete the content of the latest release, while Diablo's execution of the content is essentially the same for everyone and easily determined through trial and error.

    Anyway, just thinking out loud that maybe Blizzard doesn't really understand the core reason for the success of their game which is why they seem so flustered(?) by the lack of a repeating success with Diablo 3.