Weekend Confirmed 122 - DYAD, Borderlands 2, Metro 2033
by Garnett Lee, Jul 20, 2012 11:00am PDTGarnett and the two Jeffs are joined by regular guest Andrea Rene this week to liven up the summer gaming drought with discussions about a number of games and some recent news. The psychedelic action game DYAD gets praised some more, and some fresh Borderlands 2 details are shared. In the spirit of clearing out summer backlogs, Garnett finally dives into the post-apocalyptic Russian subway system of Metro 2033, and comes away quite impressed. The mild controversy surrounding the Fez patch also gets discussed, before the crew brings it all home with Finishing Moves.
Weekend Confirmed Ep. 122: 07/20/2012
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 00:00:48 – 00:30:25
Whatcha Been Playing Part 1 00:31:19 – 01:09:35
Whatcha Been Playing Part 2 01:10:19 – 01:31:43
Listener Feedback/Front Page News 01:32:33 – 02:10:47
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Comments
Patches are not a dirty word. Patches are great! Easy updates are part of what makes PC gaming amazing. I come back to games time after time: Minecraft, TF2, whatever, because every time I come back there are tons of new awesome features. These games never stop giving.
And to go back to the original argument about hardship for small companies:
Fez is estimated at about one million in revenue. Maybe it will do more in the long tail but I wouldn't count on it. In development 5 years. Mainly 2 people, a third person part time. Let's say 3 people to keep it simple and to account for other misc expenses.
MS cut 30% takes it down to 660k.
3 people / 5 years = 44k a year per person.
MS charges 40+ k for cert, not 10k. That's essentially a year of income. You can see how people would balk. Especially with Steam just recently announcing even easier patching.
Thread Truncated. Click to see all 8 replies.
And whatever the particular financials of Polytron, other developers have no doubt looked at that 40k price tag and decided not to bother doing great new versions of feature updates, since the risk is so high.
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