Weekend Confirmed 122 - DYAD, Borderlands 2, Metro 2033

By Garnett Lee, Jul 20, 2012 11:00am PDT

Garnett and the two Jeffs are joined by regular guest Andrea Rene this week to liven up the summer gaming drought with discussions about a number of games and some recent news. The psychedelic action game DYAD gets praised some more, and some fresh Borderlands 2 details are shared. In the spirit of clearing out summer backlogs, Garnett finally dives into the post-apocalyptic Russian subway system of Metro 2033, and comes away quite impressed. The mild controversy surrounding the Fez patch also gets discussed, before the crew brings it all home with Finishing Moves.

Weekend Confirmed Ep. 122: 07/20/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:48 – 00:30:25

    Whatcha Been Playing Part 1 00:31:19 – 01:09:35

    Whatcha Been Playing Part 2 01:10:19 – 01:31:43

    Listener Feedback/Front Page News 01:32:33 – 02:10:47

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Original music in the show by Del Rio. Get his Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

Del Rio's newest album, Club Tipsy, has also been released! Check out his official web page for more information.

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  • Is the real problem with Diablo 3 that Blizzard doesn't really understand the end game of their own games? WoW included? With every expansion I continue to feel that WoW is being built with the idea that what drives end game players is the loot grinding. The mechanics that they are creating only seem to at once make it easier to get access to content from lower levels through the cheapening of previous levels of equipment, followed by the ever engorging mountain top of the top tier stuff. They don't really offer any incentives other then loot. Same for Diablo. They've created the systems to support the attaining of better and better loot. That loot then leads to different areas that offers more loot then on to other places with addititional loots. The change with 3 was that it added a link in this chain and with the addition of the Auction House where after the second difficulty you only advance in loot tables by grinding money instead of loot directly.

    The problem with all of that is that the core reason anyone I've known still plays those games after all these years is the community, not the actual game. We didn't continue to raid in my now non-existent guild because of loot it was so we could say, "look at what our guild did". The loot was the facilitator and the status indicator of achievement and not an end unto itself. Again I'm only talking about the end-game which I would assume is where most of those 10 million people are spending there time now. The biggest gain in my estimation for the game were the strides made to make the raiding more accessible to everyone in the Wrath content, which led to reversals of almost all those gains in the subsequent cataclysm release, then re-gaining some with raid finder stuff.

    I mean you see the drop off in players because Diablo isn't capable of recreating the community of WoW becuase the grouping that you can do with the game isn't on the same level. Purely on the level of capacity. Additionally there isn't any interaction with the community in the completion of the goals of the game. I mean raiding in WoW essentially requires you to spend hours on the internet in the community figuring out how to complete the content of the latest release, while Diablo's execution of the content is essentially the same for everyone and easily determined through trial and error.

    Anyway, just thinking out loud that maybe Blizzard doesn't really understand the core reason for the success of their game which is why they seem so flustered(?) by the lack of a repeating success with Diablo 3.

  • I just want to give my piece about patching. First off, games made today are much more complicated than a year ago, five years ago, ten years ago. Therefore, the chance for bugs is every increasing. I do not want developers to get so paranoid about bugs that we don't get games like Skyrim. What if Bethesda couldn't patch and had to have no bugs the first time around? The game would not be as creative, robust, or huge.

    Second, PC games often have bugs, because the games are made to work on an a huge number of hardware configurations. Therefore, there's obviously going to be more bugs in PC games. I've been a PC gamer for over two decades, and I've never had serious issues that I couldn't fix with some investigating, quick patches, or experimenting. And that is less and less. I have had no major bugs in a PC game in several years. And personally, I like the current way PC games work and the easy patching. Fez is a game that works for most people (like most PC games). A patch was released for the few people that had problems (like most PC games). However, the difference is that on PC, the patches would be free and able to be applied until all (99.9999%) of users had no issues. None of that changes the fact that most people had no issues the first time around (go back to my first paragraph why I think this is "good enough").

  • When the crew started talking about Borderlands 2 it reminded me of something the Giantbomb crew said about the game. A lot of the people who played the original are already sold on the sequel, myself included. I honestly don't care to read or watch anymore preview coverage on the game. They had me at more Borderlands. Talk to me when the game's out and even then talk to me after I sink an obscene amount of hours into that game. I think Garnett, in his slightly rude sort of way, was trying to make that point while Andrea was talking excitedly about the new features. Basically we care and we don't care. Great new features but I'm already sold so...

    For anyone a little peeved about Garnett poo pooing PS+ he has been down on the service since it launched. Judging from were Garnett is coming from he doesn't value those discount and games the same way he values multiplayer. He has consistently criticized Sony for not making the service better through Plus. My take is that I do not care about multiplayer that much and I'm certainly not willing to pay $60 a year just to play my friends online. It's a ripoff to me especially when there are great alternatives. (Steam mainly).

  • I wanted to make this point about the Ouya last week. I guess one thing people should consider when assessing it, is that its not all the different from set top streaming devices like the Apple TV, or the Roku box. Those kinds of devices have a market share simply by nature of how cheap they are, and their compatibility with streaming services.

    So I basically think the best chance something like the Ouya has at succeeding is by being a convergence device as much as an independent game console. If the developers can make it compatible with numerous streaming Android apps out of the box that will be an incentive unto itself.

    On the controller criticism, I think that its important to note how most devices these days communicate with bluetooth anyway. It would make a lot of sense to have an option built in to use your smart phone as a controller, and simply be able to mirror touch screen games like Angry Birds. Then the actual game pad can be reserved for games that attempt to do something more.

    So to me, the Ouya is something that individually probably won't take over the game industry---although it may become a niche device, like a Roku box. But it gets at something I've been pondering for a while, which is that Sony would really benefit from more closely the Playstation brand with Android and Google---in a bigger way than just having Playstation Suit.

    In the future it seems clear that media platforms will be software UI---not blu ray discs, or even digital distribution itself. Sony is never going to make a software platform comparable to Apple, Google, or Microsoft. So they shouldn't expend resources on trying to competing with them. I don't think there's any rule that says hardware that uses Android can't itself have proprietary features---games that don't run on other Android devices and so forth.