Weekend Confirmed 122 - DYAD, Borderlands 2, Metro 2033
by Garnett Lee, Jul 20, 2012 6:00pm PDTGarnett and the two Jeffs are joined by regular guest Andrea Rene this week to liven up the summer gaming drought with discussions about a number of games and some recent news. The psychedelic action game DYAD gets praised some more, and some fresh Borderlands 2 details are shared. In the spirit of clearing out summer backlogs, Garnett finally dives into the post-apocalyptic Russian subway system of Metro 2033, and comes away quite impressed. The mild controversy surrounding the Fez patch also gets discussed, before the crew brings it all home with Finishing Moves.
Weekend Confirmed Ep. 122: 07/20/2012
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Show Breakdown:
Round 1 00:00:48 – 00:30:25
Whatcha Been Playing Part 1 00:31:19 – 01:09:35
Whatcha Been Playing Part 2 01:10:19 – 01:31:43
Listener Feedback/Front Page News 01:32:33 – 02:10:47
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Batman played by Sonic the Hedgehog's voice actor in Arkham Origins
Batman Arkham Origins preview: rock-steady design
Batman: Arkham Origins to have playable Deathstroke DLC
New game releases of May 20-26
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U
The Last of Us digital download lets you start playing sooner
Weekend PC download deals: Borderlands 2 for $11










Comments
Your reaction to SOps was basically my reaction to most of the games at E3 yet Garnett and both Jeffs defended games like Tomb Raider and Last of Us with their gratuitous violence.
If you're going to get indignant about game violence, it makes you look silly when you're chastising it with the left hand and defending it with the right. You guys (I'm not singling out a specific person here) need to do a better job with your message because it comes across as a bit hypocritical
Why is it okay for people to cheer someone getting shot in the face during a Last of Us demo at the Sony conference, but not okay for Spec Ops to do executions?
Like I said - hypocritical.
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NO! I'm so sick of hearing this in the podcasts. I want you guys to get off topic. Not every single second has to be about video games. The most interesting discussions often happen when you're NOT talking about games. I'm reading through Heart of Darkness because of your somewhat off topic conversation about it. Just let the conversation flow naturally. I don't know why the show has to be so structured. It really bothers me that you adhere to such a strict time schedule as well. This isn't TV or radio you have the luxury to go over! Take advantage of that! I also get really irritated when you come back from break and talk about how you had this great conversation during that break. I want to hear that conversation.
I hate to compare this podcast to others because they should all have their own identity, but I also listen to the Giant Bombcast and they go off topic like no other show. And it's freaking fantastic! I've learned so much about various subjects because of the tangents that take place on that show. I bought a shortwave radio because of recent episodes.
I'm not expecting you to turn this into the Bombcast. I don't want that. I just think you need to relax the structure a bit.
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The problem with all of that is that the core reason anyone I've known still plays those games after all these years is the community, not the actual game. We didn't continue to raid in my now non-existent guild because of loot it was so we could say, "look at what our guild did". The loot was the facilitator and the status indicator of achievement and not an end unto itself. Again I'm only talking about the end-game which I would assume is where most of those 10 million people are spending there time now. The biggest gain in my estimation for the game were the strides made to make the raiding more accessible to everyone in the Wrath content, which led to reversals of almost all those gains in the subsequent cataclysm release, then re-gaining some with raid finder stuff.
I mean you see the drop off in players because Diablo isn't capable of recreating the community of WoW becuase the grouping that you can do with the game isn't on the same level. Purely on the level of capacity. Additionally there isn't any interaction with the community in the completion of the goals of the game. I mean raiding in WoW essentially requires you to spend hours on the internet in the community figuring out how to complete the content of the latest release, while Diablo's execution of the content is essentially the same for everyone and easily determined through trial and error.
Anyway, just thinking out loud that maybe Blizzard doesn't really understand the core reason for the success of their game which is why they seem so flustered(?) by the lack of a repeating success with Diablo 3.
Who cares? If you enjoy the game, which it sounds like everyone who has played it does, you should talk about it. There's such a genuine excitement about it that it shouldn't matter how often it's been talked about on the show.
And even so, how many times is the Diablo 3 discussion going to come up? It's been every week since the game has been released, and it's usually the same thing regarding the auctionhouse. If there's anything that should be cut, it's more Diablo talk (coming from a non-PC gamer :) )
Anyways, enjoy the show, keep up the good work!
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Comparing these two service is fairly simple, you subscribe to them if what they give you is worth what you pay for them. Is playing with your friend online valuable, absolutely, do I want to be forced to pay MS to do it when it's free everywhere else, NO. Not having XBLA Gold almost isn't an option if the majority of your friends are on XBOX and if your a gaming journalist chances are they are. If you want to use the console and enjoy the games on XBOX you essentially are forced to pay a $50-60 a year tax to do so (that's $300+ if you've had one since launch, ouch) Is online gaming better on 360 than PS3, Yes, $50-60 a year better, No. If you have a PC or PS3 and your friends do too then XBLA Gold is a waist of money. XBLA Gold borders on the mandatory and that is why it sucks(and all the adds)
PSN Plus up until E3 2012 really didn't seem worth it personally but if you play a ton of games I can see it been really cost effective and a Garrnett said he doesn't have a lot of time to play games and doesn't to feel forced to play ones before they expire. I totally get this and I'm feeling that pressure my self since I got a 3 month subscription when they announced all the free games at E3. For me the value was too good to say no to, especially since I hadn't played and wanted to play 90% of the games offered. We're talking about at the very least $200 retail worth of games for $18, if I get through just one of these games(Warhammer, Infamous 2, LBP 2, R&C All 4 One) it will be worth it. Even if I don't (I already have) when you throw in the discounts you get on games when you are a Plus member it will have paid for itself, just look at the PSN PLAY deals. For me I'm saving $3 off Sound Shapes, Papa & Yo and CS Global Offensive and then I'm saving another $3-6 because if they weren't on sale I would probably be only getting Sound Shapes. Oh and I just saved $3 on Dyad, so that's $18 right there. Like I said, it pays for it's self. Also you get the added bonus of having all my saves backed up all game and System updates which I'm liking a lot.
In fact Garnett (or anybody) if you intend to buy the same games I am you mine as well give PSN Plus a try it's going to cost you next to nothing. Is that worth it, HELL Yes. Wow that rant was too long.
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http://criticalpathproject.com/?v=38407251
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Patches are not a dirty word. Patches are great! Easy updates are part of what makes PC gaming amazing. I come back to games time after time: Minecraft, TF2, whatever, because every time I come back there are tons of new awesome features. These games never stop giving.
And to go back to the original argument about hardship for small companies:
Fez is estimated at about one million in revenue. Maybe it will do more in the long tail but I wouldn't count on it. In development 5 years. Mainly 2 people, a third person part time. Let's say 3 people to keep it simple and to account for other misc expenses.
MS cut 30% takes it down to 660k.
3 people / 5 years = 44k a year per person.
MS charges 40+ k for cert, not 10k. That's essentially a year of income. You can see how people would balk. Especially with Steam just recently announcing even easier patching.
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I laugh at the notion spec ops started a discussion because years ago gamers grasped at Metal gear solid and toted it as Shakespeare'n like story telling. After that games like halo and uncharted but when you look back you realize it's all a trick of our imagination. Even Heavy Rain you'll realize as Jeff has said its really not a good story.
The discussion of finding the grail of gaming is going to continue, but games keep getting in the way of finding it.
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At *best* marketing is cutting trailers trying to appeal to old school RE fans but there's too much money and too much focus testing and market research in blockbuster games to ever adjust things to what the internet wants.
The developers are under the thumb of the publishers who want a focus tested game that is going to reacfh the widest audience possible.
What you're suggesting just doesn't happen.
In movies, when I hear the announcement of Monsters University, it's not because it's a sequel to a great movie that I loved, it's because Pixar are making it. If Disney were to give production responsibilities of Monsters University to some random animation studio you can count me out.
To keep this in the realm of video games:
Bioshock 2 Announcment = :D
...not developed by Irrational = :(
Homefront 2 Announcement = :|
...developed by Crytek = :)
I think we as a culture need to modify how we communicate our excitement and deliver our praise.
Let's keep our 'Game of The Year' award, but instead of 'Best Action Game' and 'Best Multiplayer Experience', how about an 'Achievement in Writing Award 2011' presented to Amy Hennig (Uncharted 3).
Less spotlight on 'Most Anticipated Games of 2013' and more spotlight on 'Developers to Watch and what they're trying to accomplish in 2013'.
As opposed to a review stating, "_________ is the most beautiful game this year, with an equally impressive score", why not, "_________ and his team of incredible artists have built an amazing world to explore that's made even more enjoyable by composer _______'s atmospheric and emotional score. I cannot wait to see what this team creates next".
Let's build up more "named talent" in the industry. I'm not saying that every writer, artist, composer and their dog need to be placed on the same pedestal as the likes of Levine, Miyamoto, Chen, Blezinski and Spector. I just believe that by celebrating the talent behind the product, we'd be less likely to see sequel upon sequel thanks to more creative power given to the guys and girls in the blue collars and not the white, so to speak.
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I do like looting but that feels like the cherry on top (to me). Combat is always engaging in Diablo 3, and as soon as those core players have a even field to play against in PvP the problems with hell and inferno won't be as bad, because users will take care of the middle ground balancing... That is if PvP is actually good.
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Borderlands 2 is essentially the exact same type of game, yet we all know it will not create anywhere near the level of internet rancor. I don't really get it. I guess because SC2 and WoW are both essentially endless games, that is just what Blizzard fans were expecting?
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On Specs Ops. I just finished the game. I have to say we had more decision to make toward the very end of the game then all the game before a certain point ( from chparter 12 really ). The game has several endings, which is cool. But Yager cleraly failed to deliver on the promises. Still, that's a grat start and I hope they will go fo a more decision driven sequel.
On Borderlands 2. I'm not interested in that agme whatsoever. I don't understand why it is so hyped. I will give it a try as I love Gearbox work.
On Halo 4. That's my most expected game this year ( with Zombie U ). I'm a huge Halo fan and I think 343 are going to deliver ! That was quite mission impossible as nobody really believed that someone could wear Bungie shoes.
Great once again guys :)
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Second, PC games often have bugs, because the games are made to work on an a huge number of hardware configurations. Therefore, there's obviously going to be more bugs in PC games. I've been a PC gamer for over two decades, and I've never had serious issues that I couldn't fix with some investigating, quick patches, or experimenting. And that is less and less. I have had no major bugs in a PC game in several years. And personally, I like the current way PC games work and the easy patching. Fez is a game that works for most people (like most PC games). A patch was released for the few people that had problems (like most PC games). However, the difference is that on PC, the patches would be free and able to be applied until all (99.9999%) of users had no issues. None of that changes the fact that most people had no issues the first time around (go back to my first paragraph why I think this is "good enough").
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For anyone a little peeved about Garnett poo pooing PS+ he has been down on the service since it launched. Judging from were Garnett is coming from he doesn't value those discount and games the same way he values multiplayer. He has consistently criticized Sony for not making the service better through Plus. My take is that I do not care about multiplayer that much and I'm certainly not willing to pay $60 a year just to play my friends online. It's a ripoff to me especially when there are great alternatives. (Steam mainly).
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Anyways, I sent it to your facebook. Please do me a favour and check it out. I hope as many people as possible play the game, because as lacking in fun as it is, I feel it is very important to the medium.
Also, Fireball and Diet Dr. Pepper rules. Very complimentary!
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So I basically think the best chance something like the Ouya has at succeeding is by being a convergence device as much as an independent game console. If the developers can make it compatible with numerous streaming Android apps out of the box that will be an incentive unto itself.
On the controller criticism, I think that its important to note how most devices these days communicate with bluetooth anyway. It would make a lot of sense to have an option built in to use your smart phone as a controller, and simply be able to mirror touch screen games like Angry Birds. Then the actual game pad can be reserved for games that attempt to do something more.
So to me, the Ouya is something that individually probably won't take over the game industry---although it may become a niche device, like a Roku box. But it gets at something I've been pondering for a while, which is that Sony would really benefit from more closely the Playstation brand with Android and Google---in a bigger way than just having Playstation Suit.
In the future it seems clear that media platforms will be software UI---not blu ray discs, or even digital distribution itself. Sony is never going to make a software platform comparable to Apple, Google, or Microsoft. So they shouldn't expend resources on trying to competing with them. I don't think there's any rule that says hardware that uses Android can't itself have proprietary features---games that don't run on other Android devices and so forth.
You can't self-censor just to deny some idiot twenty years into the future the ability to point an uniformed finger at you. That's horrible. If you said something uninformed as a teen, and someone tries to use it against you when say, you run for some office or another, the way society SHOULD work is that THEY are the problem, not you, because THEY are ignoring context, and without context, what someone say can't be interpreted.
I have a lot of shit out there in the digital world that I wrote when I was fairly young. If someone dug that up to use against me in some way, I would hope that people would be smart enough to consider time, relate, and through relating, modulating their reaction appropriately.
I am sure someone will object that, yes, perhaps that is how things SHOULD be, but people are idiots and so you must protect yourself. To that I say only:
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."
-- George Bernard Shaw
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Also never do meth. Thank~
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http://www.gamespot.com/features/gamespot-gameplay-special-edition-spoilercast-spec-ops-the-line-6386587/
He doesn't shy away from answering direct questions, like which parts were hallucinations and which were real. Kinda refreshing to hear a writer willing to lay it out there.
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http://www.gdcvault.com/play/1015659/Realm-of-the-Counter-Intuitive
If you watch the first ~15-20 minutes of that GDC talk you see one developer's take on reading super harsh forum feedback, yet seeing game metrics that say the exact opposite thing. I remember other developers saying things like this other places, but this is the only one I could remember and find.
If you have the time you should watch the entire talk. I thought it was a super interesting indie insider's perspective on a F2P MMO.
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