Nintendo president says 'being first [next-gen console] not important at all'
Nintendo president Satoru Iwata downplays the importance of being first to market with a next-gen console, and talks vaguely about pricing and plans for the Wii U.
Depending on how you measure, the Wii U will either be the first console of the next generation, or the last console of this current generation. Its power is roughly on-par with the PlayStation 3 and Xbox 360, which means Nintendo is doubling down on its lower-fi strategy and will probably be the last manufacturer to hit the next-gen benchmarks. But Nintendo president Satoru Iwata doesn't feel that having a head-start is the advantage many make it out to be.
"Being first in the next generation race is not important at all," Iwata told Gamasutra. "One of the reasons we believe this is the time for Nintendo to launch the Wii U is it's going to be important for the world."
Iwata also vaguely spoke about the price, one unrevealed element of the Wii U still undergoing heavy speculation. "The pricing of Wii U is going to be one of the most important elements when it is going to be launched," he says. "The environment is different. Wii U is going to be launching in a different environment than when the Wii was launched. Also, the involvement surrounding [mobile and social] businesses is different than several years ago."
He says the company intends to return to profitability this year, after it lost money last year due to the 3DS hardware sales. That sounds like the Wii U won't be selling at a loss, but pricing has yet to be determined so it's hard to say for sure.
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Steve Watts posted a new article, Nintendo president says 'being first [next-gen console] not important at all'.
Nintendo president Satoru Iwata downplays the importance of being first to market with a next-gen console, and talks vaguely about pricing and plans for the Wii U.-
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All this crap about the Wii U having the same power as current gen PS3/Xbox360 needs to stop. For god's sake, the 360 is using a X1xxx class Radeon GPU whereas the Wii U is going to use a HD4xxx class Radeon. The Wii U is going to be at the very least 2x more powerful than the X360, if not more. Wasn't all those crap supposed to be an April's fool joke? Not like I care about consoles but some people can't seem to think.
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Yeah well... there is also the law of diminishing returns. There was a time (like in the days of NES and Master System) when doubling the power meant a huge difference in visual quality. These days the systems have gotten to the point where they look pretty good, it's going to take more than just double the power to really make a noticeable visual difference. I think more polygons and cleaner textures and higher framerates are always good... but you would need a massive change in all three for people to say "holy shit, that looks amazing!" I think the things which will impress us in the next generation are things like crazy physics and particle effects, post processing effects which are done to the image after it's rendered, and impressive lighting (also hopefully tons of CPU cycles for revolutionary AI). I don't think the Wii U is going to blow us away in those departments... IF it is more powerful than the 360/PS3, it's probably just a bit more. It's like putting a 3 inch exhaust on your Honda Accord... it's going to sound nicer and let the exhaust flow a bit faster... might give you a small gain.. it's not going to make it an EVO.
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That's true. I remember John Carmack said something like, current gen is running at 30fps 720p, if we're running at 60fps 1080p next gen, the extra power is going to be consumed all. Essentially we're going to see the same things at higher frame rate and resolution and that's it, nothing mind blowing. Just wanted to point out it was grossly ignorant to say the WiiU having same power as the PS3/X360.
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You mean 1 anonymous developer - http://www.tgdaily.com/games-and-entertainment-brief/62505-developer-says-wii-u-not-as-powerful-as-xbox-360-ps3
I don't believe for a second the GPU in the WiiU is less powerful then the 360 or PS3 GPU.
If anything developers just aren't familar with the system yet, it took quite a few years to really crank out some good stuff out of the PS3/360.-
If this is where we're posting random rumors, I'll throw this one in.
The Wii U, according to the post, supports DirectX 11, and is already running Unreal Engine 4, sports 2GB of RAM, and has an AMD Radeon HD 6770 GPU. It can run Assassin's Creed at 1080p at 60fps, compared to just 720p on the PlayStation 3 and Xbox 360.
http://www.tweaktown.com/news/24272/rumortt_nintendo_wii_u_supports_directx_11_runs_unreal_engine_4_and_runs_assassin_s_creed_at_1080p_at_60fps/index.html
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This may not be the case. There is a very tangible difference between a game running at 720p (with perhaps an even lower internal resolution) and one that is running natively at 1080p. I don't think we'll see anything greatly beyond what the xbox and ps3 can put out, but a better resolution and higher average frame rates are definitely good selling points.
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I don't think this is true.
The PC is the lead platform currently for Unreal 3 engine games. Just look at all the comments from E3 talking about how all multi-platform games shown were on PCs with controllers attached.
This is actually good news for the WiiU.
The higher quality art assets are being produced for the PC and the WiiU will benefit from that. WiiU games will look better.
However, you're right about the next-next gen blowing it out of the water. -
Not wanting to defend the WiiU but the difference between the WiiU and next gen PS/Xbox might be smaller than what people think. Rumors that WiiU is going to use a HD4xxx class Radeon whereas the next PS/Xbox are going to use a HD6xxx class Radeon. Now if you're looking PC's Radeon 4870 and Radeon 6770, they're having roughly the same power.
Of course we don't know the exact numbers, but I don't think the difference is going to be as great as the current Wii vs PS3/X360.
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