Persistent Half-Life
by Steve Gibson, Jun 27, 2000 6:03pm PDTValve Software has announced a new 'persistent API' for Half-Life intended to give mod developers the ability to create persistent worlds and store data for players. One can only speculate that this must be technology that has been created for TF2 as well (just like the net code) and Valve is hoping to get some testing done for it.
The technology, called the Valve Player Persistence API, will allow mods to associate data with each player. Currently, whenever Half-Life players join a multiplayer server, they do so with no history, so they start over at zero each time. With VPP, the players will have data that travels with them from server to server, keeping track of their statistics. By reading the data, a mod developer can find out how accurate the player is with a certain kind of weapon or how many total kills he or she has made.In addition, Valve Software has sent word that the new v1.1.0.1 patch for Half-Life will be released tomorrow at 1pm CST. I'll have a mirror here of course for you guys.
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Comments
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Sorry had to say this.
http://www.quake3world.com//files/shot120.jpg
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http://warfare.telefragged.com/
Guess these mods are dead already?
http://www.captured.com/assault/
http://tarot.telefragged.com/
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http://www.planetquake.com/pure/
http://www.converted2.com/q3boarding/
http://www.planetquake.com/5thD/
http://www.thunderwalker.net/newsite/new.html
These are the ones I'm most interested in:
http://www.planetquake.com/freakball/ - a remake of the Amiga-Classic SpeedBall 2
http://www.quakerally.com/ - It might be fun.
http://www.planetquake.com/servers/arena/ - It's taking way to long to be released.
2851$ .AU for rambus's product
mmmmmm love them guys
http://www.quake3mods.net/fmj/public/fmjcolt.mpg
http://www.quake3mods.net/fmj/
I'd say at least by the end of the week if not tomorrow..
email
interests
three buttons, one is a TV, one's an envolope and one is a gold "icq flower"
above the contact list buttons
try to disable these in 2000a or b by disabling "top" buttons but retaining 'contact list' buttons = no go, it removes contact list buttons also :(
sigh - does anyone have the original FIRST version of icq out there? before 98a? i'd love to see it for the memories.
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http://www.diamond-back.com/icqlies3.html
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I hope they rip out that 5 way renderer and go with one API!
NOT D3D AND opengl.
Just D3D OR opengl.
You hear that Tim? One or the other. Not both. I want 1 good one like how Quake3 is JUST opengl and it's good. I don't 2 half assed API's that both run like crap. Pick one and make it the best you can make it. If you pick 2(like your planning on), then you can only give each of them 50% of your time. But not 100% of your time and effort.
FYI
5 way renderer = SVGA using MMX, opengl, Glide, D3D, and MeTaL. AKA the current Unreal renderer. Which is a mess.
And too all you UT mod makers out there. Look at the Quake3 mods. They install to their own little folder. Your mods just mix into all of UT's files. Quite a mess it makes too.
sigh
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FOR ME TO POOP ON!
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Cheers,
Raziel
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Everquest ported to the HalfLife engine.
Seriously though, I think it would be possible. Sure some of the areas would have to be made a bit smaller/less open to cut down on processor speed issues, but if you had a small farm of servers, each running a seperate zone, I'm sure a mod could be made where when you passed a border line your client would be sent to the next server.
Soon even HL players will be able to complain about zoning taking too long!
http://www.gamebasement.com/pages/home.asp?referid=340
Small time site, easy chances.
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hmm, as far as I remember, there IS something left after radioactives decay, thats why we have nuclear waste to dispose of.
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--Zilla
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Player: [Interacting with a family member npc]
Mother: Fuck you son! You should have never been born you steaming sack of shit!
Player: [Interacting with a priest npc]
Reverend: Fuck you my son! You should have never been born you steaming sack of shit! Amen.
Thanks!
-Lex
If the halfife of, say, carbon was 80 years (Im just using carbon cause it seems to be a pretty popular element. I pulled that number out of my ass). And say you had 80mg of carbon. In 80 years, you would have 40mg. In another 80 yaers you'd have 20mg. then 10...then 5..ect..
Mass and # atoms/molecules is pretty much interchangeable here. If you have 10^24 atoms that make up the 80mg, and half them go away, your mass would be halfed (each atom/molecule weighing the same).