Dishonored's UI options are exciting

There is little more exciting in video games, we all know, than a robust options menu. How thoroughly splendid, then, that Arkane has crammed Dishonored full of options for everything from field of view and mouse smoothing to objective markers and even outright disabling the UI.

6
There is little more exciting in video games, we all know, than a robust options menu. How thoroughly splendid, then, that Arkane has crammed Dishonored full of options for messing with everything from field of view and mouse smoothing to objective markers and even outright disabling the UI. Publisher Bethesda whipped together a blog post showing off how Dishonored will let you tweak almost everything that people gripe about when a new game comes out, especially on PC. Are grenade markers for babies? Turn them off! Like to see more? Crank up the FoV! Find mouse smoothing and acceleration infuriating? Of course you do, you're only human, so turn them off. So few games offer this much control over the UI, especially on PC nowadays, so it's a real treat. Dishonored is coming to PC, Xbox 360 and PlayStation 3 on October 9. If you're excited by the options menu, you'll be thrilled by the E3 gameplay walkthroughs, showing how Deus Ex designer Harvey Smith and the rest of the gang at Arkane let you be as sneaky or as shooty as you please.

The old-school PC shortcut bar, which fades out when you're not mashing number keys

From The Chatty
  • reply
    July 16, 2012 6:45 AM

    Alice O'Connor posted a new article, Dishonored's UI options are exciting.

    There is little more exciting in video games, we all know, than a robust options menu. How thoroughly splendid, then, that Arkane has crammed Dishonored full of options for everything from field of view and mouse smoothing to objective markers and even outright disabling the UI.

    • reply
      July 16, 2012 7:06 AM

      i figure this is supposed to be sarcastic, but that menu and UI is drop-dead gorgeous and seems perfect in every way.

      im so hype for dishonored~

      • reply
        July 16, 2012 7:15 AM

        Not sarcasm. The UI may be very pretty, but not good looking enough that I want it burned in permanently on my plasma screen. Also I find games are more immersive without a HUD.

      • reply
        July 16, 2012 7:32 AM

        Sarcastic? Tush and fie!

    • reply
      July 16, 2012 9:33 AM

      This game keeps looking better and better

    • reply
      July 16, 2012 9:53 AM

      Awesome.

    • reply
      July 16, 2012 11:27 AM

      One thing I wish Skyrim had had was a shortcut to hide the UI. I use Skyrim to practice framing landscape shots and constantly have to go into options to drop the UI opacity.

      So yeah, if you're listening Dishonored UI developer, a "hide UI" button would be wonderful.

      • reply
        July 16, 2012 12:47 PM

        In Skyrim (PC version) hit the ` (tilde) key to open the console and type tm. Hit the key again to go back to the game with no UI.

        • reply
          July 16, 2012 11:57 PM

          yeah, just know that you won't be able to see the console after that but you can hit tilde and type it in again blindly. Or press down (up?) for the last entry to bring the HUD back.

    • reply
      July 16, 2012 11:44 AM

      I like this trend.

    • reply
      July 16, 2012 12:10 PM

      Dishonored went from Unheardof to OMGIWANTTHISGAME in the last few months for me.

    • reply
      July 16, 2012 12:15 PM

      I am definitely looking forward to this one.

    • reply
      July 16, 2012 12:52 PM

      [deleted]

    • reply
      July 16, 2012 2:50 PM

      This is just...wow! This is everything and more than I could have asked for. Three pages of UI options. This is revolutionary!

    • reply
      July 16, 2012 4:06 PM

      It's kind of interesting to note that he is credited as a Deus Ex designer, when he's entirely vacant from the credits for the Windows edition of Deus Ex - though present as as Senior Designer on the Playstation 2 and Mac versions (according to entries for the three platforms on Mobygames.com), though he was the Project Director of Deus Ex: Invisible War.

      Was it a conscious choice not to credit him as 'Project Director of Deus Ex: Invisible War' in this article?

      • reply
        July 16, 2012 11:55 PM

        He was a key designer on Deus Ex.

        Enough hate. He wasn't the only reason IW sucked.

      • reply
        July 17, 2012 12:09 AM

        You should watch those credits again. He's the fifth entry in my windows copy of Deus Ex, under Lead Designer.

    • reply
      September 18, 2012 9:42 AM

      Seeing this attention to detail for PC users will have me buying this game brand new. (So that the company can get good money for the product.)

      It reminds me when they released Thief 3 for PC and turned it into a freaking glow fest where everything you could interact with glowed intensely. Secret door in the wall? Hey, the wall glows! It took the community to remove all those kiddie features that PC players loathe.

      Seeing these options in the game brings joy to my hardened heart. Granted, this game still won't be as good as if it was made specifically for the PC, but hey, they're trying.

Hello, Meet Lola