Weekend Confirmed 121 - Ouya, Walking Dead, Gravity Rush, DYAD, Spelunky

By Garnett Lee, Jul 13, 2012 11:00am PDT

Weekend Confirmed's latest episode kicks off with some debate and discussion about the Ouya console--the Android-driven platform project that's recently been funded through Kickstarter--before diving into some talk about games like The Walking Dead, Gravity Rush, DYAD, and Spelunky. Garnett is joined by "Indie" Jeff Mattas, Andrew Yoon, and Christian Spicer while Jeff Cannata is away at the San Diego Comic Con. Finishing Moves brings it all home with some recommendations of a few things to play or watch during the summer AAA game drought.

Weekend Confirmed Ep. 121: 07/13/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:30 – 00:29:56

    Whatcha Been Playing Part 1 00:30:31 – 01:01:28

    Whatcha Been Playing Part 2 01:02:30 – 01:32:32

    Listener Feedback/Front Page News 01:33:37 – 02:10:38

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Andrew Yoon @scxzor

Christian Spicer @spicer

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

Del Rio's newest album, Club Tipsy, has been released! Check out his official web page for more information.

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Comments

  • I was interested in the short conversation you guys had about how some companies are bound to try to get more money out of customers and whatnot in relation to the Netflix deals. It reminded me of CDProjekt's recent comments in an interview with Gamasutra.

    They basically said that instead of charging for the DLC for The Witcher 2, they decided to offer it for free in order to encourage more sales of the base game. In that respect you could call Enhanced Edition a relaunch of the game (on PC at least) that I'm sure attracted the attention of more people who hadn't bought the game before. I guess they realized that convincing a new customer to pay $40 was better than getting an existing customer to pay $15.

    I bring this up because a lot of gamers seem to have built up a kind of loyalty to CDProjekt for policies like this. In the same fashion, a lot of people are now loyal to Steam as a storefront because of how Valve treats its customers. Do you think building consumer loyalty isn't as valued these days in gaming as it should be?