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Weekend Confirmed 121 - Ouya, Walking Dead, Gravity Rush, DYAD, Spelunky

by Garnett Lee, Jul 13, 2012 11:00am PDT

Weekend Confirmed's latest episode kicks off with some debate and discussion about the Ouya console--the Android-driven platform project that's recently been funded through Kickstarter--before diving into some talk about games like The Walking Dead, Gravity Rush, DYAD, and Spelunky. Garnett is joined by "Indie" Jeff Mattas, Andrew Yoon, and Christian Spicer while Jeff Cannata is away at the San Diego Comic Con. Finishing Moves brings it all home with some recommendations of a few things to play or watch during the summer AAA game drought.

Weekend Confirmed Ep. 121: 07/13/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:30 – 00:29:56

    Whatcha Been Playing Part 1 00:30:31 – 01:01:28

    Whatcha Been Playing Part 2 01:02:30 – 01:32:32

    Listener Feedback/Front Page News 01:33:37 – 02:10:38

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Andrew Yoon @scxzor

Christian Spicer @spicer

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

Del Rio's newest album, Club Tipsy, has been released! Check out his official web page for more information.





Comments

  • You guys spoke a little about JRPG length and I thought I'd just through my thoughts into the ring. I love huge, sprawling JRPGs with giant worlds and complex stories. The times that becomes a problem is when that becomes a grind or you take meaningless side tours in the stories. That's actually one of my major problems with Xenoblade. Out of all the 10s of hours of side content available, only maybe 10% is worth doing. The rest is just random MMO kill and fetch quests that do nothing for me.

    Comparing that to Tales of Graces, the game I'm playing right now, where I'm 60 hours in and have yet to feel like I'm ever grinding. In Graces, most of the side content is worth doing or you'll just encounter it on the main route. Yes, I'm still spending tons of time in the game but it never feels like a chore. I also never had the dreadful experience of getting to a boss, only to find I need to spend 2 more hours grinding the dungeon to beat him.