Weekend Confirmed 121 - Ouya, Walking Dead, Gravity Rush, DYAD, Spelunky

By Garnett Lee, Jul 13, 2012 11:00am PDT

Weekend Confirmed's latest episode kicks off with some debate and discussion about the Ouya console--the Android-driven platform project that's recently been funded through Kickstarter--before diving into some talk about games like The Walking Dead, Gravity Rush, DYAD, and Spelunky. Garnett is joined by "Indie" Jeff Mattas, Andrew Yoon, and Christian Spicer while Jeff Cannata is away at the San Diego Comic Con. Finishing Moves brings it all home with some recommendations of a few things to play or watch during the summer AAA game drought.

Weekend Confirmed Ep. 121: 07/13/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:30 – 00:29:56

    Whatcha Been Playing Part 1 00:30:31 – 01:01:28

    Whatcha Been Playing Part 2 01:02:30 – 01:32:32

    Listener Feedback/Front Page News 01:33:37 – 02:10:38

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Andrew Yoon @scxzor

Christian Spicer @spicer

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Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

Del Rio's newest album, Club Tipsy, has been released! Check out his official web page for more information.

Click here to comment...


  • I had a thought after all the talk of Versus being cancelled or not. People always complain that Eastern games take too long to come out in comparison to Western games.

    BUT how often do Eastern games need to be patched post launch in comparison to Western games?

    From my perception it seems Eastern games are patched less. Yet people complain they take so long to be released.
    Western games, on the other hand, get patched practically every month and people complain that the game was released broken and needed so many patches.

    So what do gamers value more? Fast development and a slightly broken game, or long development cycles, but a game that is complete. (or maybe I am completely off with this topic)

  • Regarding Xenoblade, I think Ariel pretty much hit the nail on the head. Play it 'till you've had your fill, then walk away. You can come back to it later if you really want.

    My problem with the game is that, for a game that everyone lauds for cutting all the fat out of the JRPG format, there's a lot of pointless shit in there. For instance:

    I got to the point where I was saying yes to every sidequest, and then forgetting about them. Killing X monsters or collecting X trinkets is either gonna happen or not, if it does, it's a bonus, if not, I'm not going out of my way for it.

    I also stopped paying any attention to loot. Every now and then, I'd hop into the inventory screen, and shop around, if the numbers were mostly blue, equip it, otherwise sell it. Something that's better in one department and worse in another isn't worth my time. Why bother weighing the pros and cons of a couple points of agility vs a couple points of ether defense? New loot is always forthcoming anyway.

    I also locked down my party. Shulk, Sharla, and Riki. Outside of being forced to play as other characters, I only ever bought new equipment or assigned arts points for those three characters.

    I largely ignored the skill trees, and completely ignored skill links and relationship levels. Shulk and Sharla were at a high enough level that they crafted decent gems, and that's all I really needed.

    I also sold 90% of my gems and crystals. That shit just cluttered my inventory.

    I considered helping rebuild Colony 6, but then it became mildly inconvenient, so I didn't bother. A portable gem crafting furnace is a bit superfluous in a game where you can fast-travel anywhere at the push of a button.

    I jumped off every cliff I could find. Didn't really matter if the fall killed me cause there was usually a checkpoint nearby, and whatever non-fatal fall damage I took would be recovered in a few seconds if I just stood around. It's surprising how many encounters can be bypassed or made easier by jumping off ledges.

    It's worth filling in the collectepedia early on in the game, because you get some good stuff out of it, but at a certain point, you've got better loot than it doles out, so there's no point in keeping up with it.

    I understand why the mechanics of traditional JRPGs (sparse save points, heavy reliance on resource management, turn-based or active-time combat, etc) can feel dated or even frustrating, but in trying to dump those things, Xenoblade has adopted the same kind of bloat that pads out western MMOs.

    Here's holding out hope for the Last Story.

    And if not that, hope for western releases of Etrian Odyssey 4 and SMT IV.

  • I was interested in the short conversation you guys had about how some companies are bound to try to get more money out of customers and whatnot in relation to the Netflix deals. It reminded me of CDProjekt's recent comments in an interview with Gamasutra.

    They basically said that instead of charging for the DLC for The Witcher 2, they decided to offer it for free in order to encourage more sales of the base game. In that respect you could call Enhanced Edition a relaunch of the game (on PC at least) that I'm sure attracted the attention of more people who hadn't bought the game before. I guess they realized that convincing a new customer to pay $40 was better than getting an existing customer to pay $15.

    I bring this up because a lot of gamers seem to have built up a kind of loyalty to CDProjekt for policies like this. In the same fashion, a lot of people are now loyal to Steam as a storefront because of how Valve treats its customers. Do you think building consumer loyalty isn't as valued these days in gaming as it should be?

  • I know this is gaming podcast but I was surprised Garnett missed some obvious things about Ouya.

    1. How are they going to build a store? Answer: They don't really have to. Google Play, Amazon's app store and any 3rd party stores will work fine.

    2. What about the HD nice looking games? Answer: There's not many but Nvidia is doing their best to fill that niche. In fact they have a place called Tegra Zone specifically for Android games that take advantage of the processor.

    3. Who's the audience? Answer: It's not really the hardcore gamer. This is not going to replace your XBox 360 or PS3. It's more the phone and tablet crowd. In fact, ALL of the apps you downloaded for your Android phone will play on this device. Games/Apps that use cloud storage could allow you to start your game on one device and continue on another. I do this today between my phone and tablet.

    Also this device will give you access to any streaming apps that Android currently supports like Netflix, Hulu Plus, Pandora, Spotify, MOG, Crackle, etc.

    I can understand the skepticism about building the machine for $99 but by next year the Tegra 3 will be dirt cheap. Also if the touch screen is doesn't include a display then that might help. It still might not be possible but for comparison the Raspberry Pi is a mini computer board for $25 right now. Granted that''s without a case and storage and only 256MB RAM but you get the idea.

    Honestly this machine would destroy an Apple TV for the same price (currently Roku has that honor) and allow some light gaming. Anyway keep up the good work guys.

  • You guys spoke a little about JRPG length and I thought I'd just through my thoughts into the ring. I love huge, sprawling JRPGs with giant worlds and complex stories. The times that becomes a problem is when that becomes a grind or you take meaningless side tours in the stories. That's actually one of my major problems with Xenoblade. Out of all the 10s of hours of side content available, only maybe 10% is worth doing. The rest is just random MMO kill and fetch quests that do nothing for me.

    Comparing that to Tales of Graces, the game I'm playing right now, where I'm 60 hours in and have yet to feel like I'm ever grinding. In Graces, most of the side content is worth doing or you'll just encounter it on the main route. Yes, I'm still spending tons of time in the game but it never feels like a chore. I also never had the dreadful experience of getting to a boss, only to find I need to spend 2 more hours grinding the dungeon to beat him.

  • I think you're underestimating how much platforms like the tegra3, etc get dialed back when they need to be hooked up to a battery. Plugging a tegra3 into a wall gives you a pretty powerful system. Probably Wii-U or better(actually, maybe the tegra3 powers the Wii-U?)

    If you are looking at it from a EA/Activision perspective, you're right, they probably wont be leading the charge on the Ouya, but what if the Ouya becomes the Minecraft box(notch mentioned their android port kind of sucks, but who knows, it could happen).

    Indy devs do have the whole PC market space to sell to, but what does it cost them to release an Ouya version, $100? That's a pretty low barrier to entry when you compare it to any traditional console.

    As far as the touch pad goes, I think it's great. There is a whole genre of games that are hindered by the sticks(RTS games). I'm not suggesting that Blizzard will release SC2 for it, but having really good cursor control would be very nice.

    Now the main point is the store. It's not actually that hard to make. With a reasonable sized team(designer, front end programmer, back end programmer, and a devops/sysadmin handling the CDN backend) a 7 month window is reasonable.

    I haven't backed the Ouya myself since cash is a little tight right now, I'm looking forward to seeing what it brings to the table.

  • Christian, I completely agree with calling Traveller'sTale Games lazy over the Vita port of the 3DS version. I was looking forward to playing this game on the Vita after seeing so much praise for the console versions, luckily I waited until I saw reviews and heard about it on podcasts. One of these other podcasts had mentioned that if we wanted the developers to know that this laziness was unacceptable, contact them on twitter about it, so I did. I tweeted at Jon Burton (@JonTt) and man, was he a dick. I tried to be as polite as one could be telling him they lost a sale and asking why we got a 3DS port when the Vita is obviously capable of handling experiences found on PS3. He asks what PS3 ports I'd buy on Vita then gets all upset when MGSHD is one of them because they're all PS2 ports, God forbid they put out a 3DS one. He tells me that the open world was the issue and my response was then how does the Wii version have an open world, since this thing is obviously much more powerful than the Wii. His explanation: the Vita CPU is half as powerful as the Wii's and it took months of specialized programming to get the open world to work on the Wii and when they tried it on Vita, it only ran at 10FPS. I called bullshit on it by asking "So, I'm to understand that a quad core processor clocking in at 800mhz-2ghz is half as powerful as a single core 729mhz one?" No direct response to that. The conversation ended with him saying "Oh, I'm sorry, looks like LB2 Vita is the number 1 game in the UK" and after I congratulated him on that and said I wasn't interested in adding to the Vita sales numbers, he asks me why I can't just buy the PS3 version and remote play it. Like I'd want to go through hoops to play a goddamn Lego game. This was gonna be the first Lego game I had bought, but the hell if I'll give this defensive ass' company any money.