Weekend Confirmed 121 - Ouya, Walking Dead, Gravity Rush, DYAD, Spelunky
by Garnett Lee, Jul 13, 2012 11:00am PDTWeekend Confirmed's latest episode kicks off with some debate and discussion about the Ouya console--the Android-driven platform project that's recently been funded through Kickstarter--before diving into some talk about games like The Walking Dead, Gravity Rush, DYAD, and Spelunky. Garnett is joined by "Indie" Jeff Mattas, Andrew Yoon, and Christian Spicer while Jeff Cannata is away at the San Diego Comic Con. Finishing Moves brings it all home with some recommendations of a few things to play or watch during the summer AAA game drought.
Weekend Confirmed Ep. 121: 07/13/2012
Subscription Links:
- Subscribe to Weekend Confirmed in iTunes
- Weekend Confirmed is also available in the Zune Marketplace
- Subscribe to Weekend Confirmed via RSS
Here's a handy pop-up player so you can listen from right here on the page. Let us know how it works for you.
If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 121 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 00:00:30 – 00:29:56
Whatcha Been Playing Part 1 00:30:31 – 01:01:28
Whatcha Been Playing Part 2 01:02:30 – 01:32:32
Listener Feedback/Front Page News 01:33:37 – 02:10:38
Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Follow the Weekend Confirmed crew on Twitter, too!
Weekend Confirmed @WeekendConfirmd
Garnett Lee @GarnettLee
Jeff Cannata @jeffcannata
Jeff Mattas @JeffMattas
Andrew Yoon @scxzor
Christian Spicer @spicer
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
Del Rio's newest album, Club Tipsy, has been released! Check out his official web page for more information.
Nintendo kicks off 'Crowdfarter' promo for Game & Wario
Narco Terror announced from Deep Silver
Call of Duty: Ghosts teaser gives tenuous look at next-gen COD
OZombie will be Spicy Horse's take on Oz
Deadpool listed for Wii U on Amazon Canada
CastleStorm assaulting XBLA next week
Leisure Suit Larry HD delayed until late June
Rhode Island looking to sell Amalur intellectual property
Resident Evil: Revelations DLC coming throughout June
Seeing Red: A History of the Xbox 360's Red Ring of Death










Comments
BUT how often do Eastern games need to be patched post launch in comparison to Western games?
From my perception it seems Eastern games are patched less. Yet people complain they take so long to be released.
Western games, on the other hand, get patched practically every month and people complain that the game was released broken and needed so many patches.
So what do gamers value more? Fast development and a slightly broken game, or long development cycles, but a game that is complete. (or maybe I am completely off with this topic)
I listen to the podcast to listen to talk about games, not listen to you shill for Valve.
Thread Truncated. Click to see all 4 replies.
http://i.imgur.com/KTuai.jpg
Thread Truncated. Click to see all 2 replies.
My problem with the game is that, for a game that everyone lauds for cutting all the fat out of the JRPG format, there's a lot of pointless shit in there. For instance:
I got to the point where I was saying yes to every sidequest, and then forgetting about them. Killing X monsters or collecting X trinkets is either gonna happen or not, if it does, it's a bonus, if not, I'm not going out of my way for it.
I also stopped paying any attention to loot. Every now and then, I'd hop into the inventory screen, and shop around, if the numbers were mostly blue, equip it, otherwise sell it. Something that's better in one department and worse in another isn't worth my time. Why bother weighing the pros and cons of a couple points of agility vs a couple points of ether defense? New loot is always forthcoming anyway.
I also locked down my party. Shulk, Sharla, and Riki. Outside of being forced to play as other characters, I only ever bought new equipment or assigned arts points for those three characters.
I largely ignored the skill trees, and completely ignored skill links and relationship levels. Shulk and Sharla were at a high enough level that they crafted decent gems, and that's all I really needed.
I also sold 90% of my gems and crystals. That shit just cluttered my inventory.
I considered helping rebuild Colony 6, but then it became mildly inconvenient, so I didn't bother. A portable gem crafting furnace is a bit superfluous in a game where you can fast-travel anywhere at the push of a button.
I jumped off every cliff I could find. Didn't really matter if the fall killed me cause there was usually a checkpoint nearby, and whatever non-fatal fall damage I took would be recovered in a few seconds if I just stood around. It's surprising how many encounters can be bypassed or made easier by jumping off ledges.
It's worth filling in the collectepedia early on in the game, because you get some good stuff out of it, but at a certain point, you've got better loot than it doles out, so there's no point in keeping up with it.
I understand why the mechanics of traditional JRPGs (sparse save points, heavy reliance on resource management, turn-based or active-time combat, etc) can feel dated or even frustrating, but in trying to dump those things, Xenoblade has adopted the same kind of bloat that pads out western MMOs.
Here's holding out hope for the Last Story.
And if not that, hope for western releases of Etrian Odyssey 4 and SMT IV.
Thread Truncated. Click to see all 5 replies.
Thread Truncated. Click to see all 2 replies.
A couple months back, I got the chance to got to Vancouver and visit the set of Forward Unto Dawn, watch some of the filming, and interview members of the cast and crew.
I've got a bunch of exclusive content coming to my site over the next week, but it all starts here:
http://cruellegaceyproductions.com/2012/07/12/halo-4-forward-unto-dawn-behind-the-scenes/
Based on what I've seen so far, I think Forward Unto Dawn is looking pretty cool :)
Thread Truncated. Click to see all 11 replies.
See, this is why I don't need a new console, cause cool games like this keep getting announced on the current platforms. They have a strong enough user-base that devs and publishers can start trying out properties and ideas on the fringe of the mainstream.
This is one of my favorite under-the-radar devs taking on one of the best under-the-radar comic book characters. Deadpool is a celebration of unhinged adolescent enthusiasm, that revels in violence, sexual innuendo, ironic humor, smart-ass sarcasm, and juvenile hi-jinx. Perfect videogame material, in other words.
And the tag line is 'Suck it, Wolverine'. Seriously.
Cannot wait.
Thread Truncated. Click to see all 12 replies.
That Villa, you give it to 10 people and it will always play differently it is mutable to the mechanics they created. The consequences are entirely based in what the player chooses to do and in what time frame because of the schedule of the NPCs around you. Hitman 2 in a lot of ways is Assassin's Creed without the fat.
Man someone should take the mechanics of both franchises and find some way to mash them together.
Thread Truncated. Click to see all 4 replies.
They basically said that instead of charging for the DLC for The Witcher 2, they decided to offer it for free in order to encourage more sales of the base game. In that respect you could call Enhanced Edition a relaunch of the game (on PC at least) that I'm sure attracted the attention of more people who hadn't bought the game before. I guess they realized that convincing a new customer to pay $40 was better than getting an existing customer to pay $15.
I bring this up because a lot of gamers seem to have built up a kind of loyalty to CDProjekt for policies like this. In the same fashion, a lot of people are now loyal to Steam as a storefront because of how Valve treats its customers. Do you think building consumer loyalty isn't as valued these days in gaming as it should be?
The storyline in it also continues to mostly deal with the internal politics of early 16th century Italy, just Rome and the Borgia family this time. It was actually pretty interesting interacting with characters I'd previously heard of from the History Channel.
I really like the suggestion they came up with later in the show about the bleed-in effect of the Animus though. At the beginning of Brotherhood Desmond is already beginning to confuse his own personality with Ezio's. I always assumed that at one point a past Assassin's (Ezio or Altair) personality would emerge in Desmond himself.
Oh, and I think the "Battle of Forli" DLC in AC2 is worth it, if only because it starts to develop one of the era's more interesting characters who only appears briefly in the main game but plays more prominently into Brotherhood.
http://www.badassoftheweek.com/sforza.html
Thread Truncated. Click to see all 3 replies.
That said, I completely disagree with Jeff's point about the side missions in AC being more gratifying the GTA's. The whole thing about AC's sandbox is that you get the worst of both worlds. Horseback riding is not the equivalent of driving in GTA. The game systems in AC aren't anywhere near as deep as those in say Red Dead Redemption.
The core problem is again, that there are two protagonists in the game, and I would argue that neither have directives or motivations that directly feed into the main science fiction bit that is supposedly so awesome. Ezio hates the Templars because they killed his family, and Desmond doesn't know anything at all.
Therefore, whenever you do a side mission to unlock some detail about the Templars' plans, neither Ezio nor Desmond will allow it to heavily affect their motives, or story lines. This reduces all the side missions in AC2 to exposition that will feed the player's own curiosity.
But this is the core of my criticism---there is no point to finding something out about the Templars, and the Templars' science fictiony plans can not be considered the "story" if those revelations only exists in the abstract. It merely creates meta construct that ostensibly makes the franchise more interesting---not the fiction itself.
That is not to say that conspiratorial elements, and mystery in the plot can't be a positive thing. Garnet mentioned how it would enhance the story if the crew talked to Desmond as he was in the Animus acting as Ezio. Well, Metal Gear already invented this. Its called the codec. The difference between MG and AC though, is that MG uses the whole idea that Snake is a pawn, and kept in the dark about the true grisley details of his mission, to enhance the plot. Where as in AC the Animus is merely a construct to obfuscate what is ostensibly the plot (according to fans) from the gamer.
And again, this all goes without saying how none of the characters in Assassin's Creed are actually interesting or even last for more than a couple of missions. For a game that no one plays for story, I actually thought GTAIV did a far better job of developing a consistently interesting cast of characters. Niko himself is way more interesting than either Ezio or Desmond---an Eastern European gadfly in this heightened version of American culture. Roman creates a constancy in the plot, by being Niko's relative, not dying in the first couple of missions, and actually being the subject of a fairly compelling rescue mission.
Me not being the biggest GTA fan withstanding, I remember even minor mission giving characters like Packie McReary---the Irish gangster with the sweet oblivious family, Elizabeta Torres---the notorious female drug dealer, way better and more fondly than anyone in Assassin's Creed.
Thread Truncated. Click to see all 57 replies.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 5 replies.
1. How are they going to build a store? Answer: They don't really have to. Google Play, Amazon's app store and any 3rd party stores will work fine.
2. What about the HD nice looking games? Answer: There's not many but Nvidia is doing their best to fill that niche. In fact they have a place called Tegra Zone specifically for Android games that take advantage of the processor.
3. Who's the audience? Answer: It's not really the hardcore gamer. This is not going to replace your XBox 360 or PS3. It's more the phone and tablet crowd. In fact, ALL of the apps you downloaded for your Android phone will play on this device. Games/Apps that use cloud storage could allow you to start your game on one device and continue on another. I do this today between my phone and tablet.
Also this device will give you access to any streaming apps that Android currently supports like Netflix, Hulu Plus, Pandora, Spotify, MOG, Crackle, etc.
I can understand the skepticism about building the machine for $99 but by next year the Tegra 3 will be dirt cheap. Also if the touch screen is doesn't include a display then that might help. It still might not be possible but for comparison the Raspberry Pi is a mini computer board for $25 right now. Granted that''s without a case and storage and only 256MB RAM but you get the idea.
Honestly this machine would destroy an Apple TV for the same price (currently Roku has that honor) and allow some light gaming. Anyway keep up the good work guys.
Thread Truncated. Click to see all 4 replies.
A couple of weeks back I managed to finish getting platinum medals on every track in Trials Evolution, yes, even the extreme tracks. So I'm wondering if you'd like to help me celebrate this hollow achievement by heaping praise on me. Well, maybe that's a bit too far but none the less I felt like sharing that with you Shackers.
Here's my platinum runs on all the extreme tracks if you've got a spare 10 minutes ... enjoy:
http://www.youtube.com/watch?v=qEYbeNgI8tQ&list=PL5E31766E25130C22&feature=plpp_play_all
PS. I'm aware that it's not overly cool to brag about video games and I know someone will probably quote David Jaffe "nobody cares how good you are at a video game" but I happen to be pretty stoked about this so I will quote Bambi and say "if you haven't got anything nice to say, 1V1 me in Trials and I'll school your ass" =D
Thread Truncated. Click to see all 14 replies.
Thread Truncated. Click to see all 5 replies.
Comparing that to Tales of Graces, the game I'm playing right now, where I'm 60 hours in and have yet to feel like I'm ever grinding. In Graces, most of the side content is worth doing or you'll just encounter it on the main route. Yes, I'm still spending tons of time in the game but it never feels like a chore. I also never had the dreadful experience of getting to a boss, only to find I need to spend 2 more hours grinding the dungeon to beat him.
If you are looking at it from a EA/Activision perspective, you're right, they probably wont be leading the charge on the Ouya, but what if the Ouya becomes the Minecraft box(notch mentioned their android port kind of sucks, but who knows, it could happen).
Indy devs do have the whole PC market space to sell to, but what does it cost them to release an Ouya version, $100? That's a pretty low barrier to entry when you compare it to any traditional console.
As far as the touch pad goes, I think it's great. There is a whole genre of games that are hindered by the sticks(RTS games). I'm not suggesting that Blizzard will release SC2 for it, but having really good cursor control would be very nice.
Now the main point is the store. It's not actually that hard to make. With a reasonable sized team(designer, front end programmer, back end programmer, and a devops/sysadmin handling the CDN backend) a 7 month window is reasonable.
I haven't backed the Ouya myself since cash is a little tight right now, I'm looking forward to seeing what it brings to the table.
What?
Thread Truncated. Click to see all 2 replies.
You must be logged in to post.